在Corona SDK中,如何响应触摸之类的事件来获取DisplayObject的颜色(填充)? [英] How can I get the colour (fill) of a DisplayObject in response to an event like a touch in Corona SDK?
问题描述
有人可以帮助我找出如何获得电晕中的矩形颜色吗?该矩形我已经充满了颜色,所以现在我想在触摸矩形时获得该颜色。
Can anyone help me find out how can I can get the color of rectangle in corona? That rectangle I already filled with color, so now I want to get that color when I touch on rectangle.
推荐答案
创建矩形:
local rectangle = display.newRect(0, 0, 100, 100)
将颜色以RGBA(您可以省略A)格式放在表中,并将其存储为矩形的自定义属性:
Put your color in RGBA (you can leave out the A) format in a table, and store it as a "custom property" for the rectangle:
rectangle.fillColor = {110, 30, 25}
通过unpack函数的神奇作用,该函数返回表的值,将该表传递给setFillColor:
Through the magic of the unpack function, which returns the values of a table, pass the table to setFillColor:
rectangle:setFillColor( unpack(rectangle.fillColor) )
现在,您总是可以像这样获得颜色:
Now you can always get the color like so:
print( unpack(rectangle.fillColor) ) --> 110 30 25
或
print( rectangle.fillColor ) -- simply returns the table
或将每种颜色放入变量中:
or to put each color in a variable:
local red, green, blue, alpha = unpack(rectangle.fillColor)
您还将看到这对于其他方面也很方便。
You'll see how this can come in handy for other things as well.
编辑
只要想起另一种很酷的方法,就可以劫持setFillColor函数:
Just thought of another cool way of doing it, by highjacking the setFillColor function:
local function decorateRectangle(rect)
rect.cachedSetFillColor = rect.setFillColor -- store setFillColor function
function rect:setFillColor(...) -- replace it with our own function
self:cachedSetFillColor(...)
self.storedColor = {...} -- store color
end
function rect:getFillColor()
return unpack(self.storedColor)
end
end
local rectangle = display.newRect(0, 0, 100, 100)
decorateRectangle(rectangle) -- "decorates" rectangle with more awesomeness
现在,您可以使用setFillColor设置颜色为正常值,并使用getFillColor返回颜色:)
Now you can use setFillColor to set color as normal, AND getFillColor to return it :)
rectangle:setFillColor(100, 30, 255, 255)
print(rectangle:getFillColor())
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