使用Corona sdk触摸Sprite的Grid(2D-Array) [英] touchEvent for Grid(2D-Array)of Sprites using Corona sdk
问题描述
这里是代码:
模块(...,package.seeall)
function new()
local localGroup = display.newGroup()
local gamebg = display.newImageRect (gameBG.png,_W,_H)
gamebg:setReferencePoint(display.centerReferencePoint)
gamebg.x = _W / 2
gamebg.y = _H / 2
swapButton = {} --A 2D数组
本地实例= {}
需要精灵
本地tempX = 130
本地tempY = 60
for i = 0,6,1 do
swapButton [i] = {}
instance [i] = {}
对于j = 0,6,1 do
instance [i] [j] = sprite.newSprite(sprite.newSpriteSet(sprite.newSpriteSheet(fireBall.png,36,36),1,40))
instance [i] [j] .x = tempX
instance [i] [j] .y = tempY
instance [i] [j]:prepare()
instance [ i] [j]:play()
instance [i] [j]:addEventListener(touch,myTouchListener)
swapButton [i] [j] = display.newImage circle.png,40,40)
swapButton [i] [j] .x = tempX
swapButton [i] [j] .y = tempY
tempX = tempX + 40
end
tempX = 130
tempY = tempY + 40
end
function myTouchListener:touch(event)
如果event.phase ==开始
display.getCurrentStage():setFocus(event.target);
print(display.getCurrentStage())
elseif event.phase ==移动然后
print(moved)
elseif event.phase ==结束
display.getCurrentStage():setFocus(nil);
end
localGroup:insert(gamebg)
返回localGroup
结束
谢谢
-Hemanth
你没有为你的听众提供一个结束语句,它的实现本身就是iffy,因为你没有声明myTouchListener。尝试以下内容:
module(...,package.seeall)
function new()
local localGroup = display.newGroup()
本地gamebg = display.newImageRect(gameBG.png,_ W,_H)
gamebg:setReferencePoint(display.centerReferencePoint)
gamebg.x = _W / 2
gamebg.y = _H / 2
swapButton = {} - 一个2D数组
本地实例= {}
需要精灵
本地tempX = 130
本地tempY = 60
为i = 0,6,1 $ do
swapButton [i] = {}
instance [i] = {}
for j = 0,6,1 do
instance [i] [j] = sprite.newSprite (sprite.newSpriteSet(sprite.newSpriteSheet(fireBall.png,36,36),1,40))
instance [i] [j] .x = tempX
instance [i] [j ] .y = tempY
instance [i] [j]:prepare()
instance [i] [j]:play()
函数myTouchListener(event)
如果event.phase ==开始那么
display.getCurrentStage():setFocus(event.target);
print(display.getCurrentStage())
elseif event.phase ==移动然后
print(moved)
elseif event.phase ==结束
display.getCurrentStage():setFocus(nil);
end
end
instance [i] [j]:addEventListener(touch,myTouchListener)
swapButton [i] [j] = display.newImage circle.png,40,40)
swapButton [i] [j] .x = tempX
swapButton [i] [j] .y = tempY
tempX = tempX + 40
end
tempX = 130
tempY = tempY + 40
end
localGroup:insert(gamebg)
return localGroup
end
I have a grid of animated sprites in an 2D-Array, but when put the eventListener for a sprite object it is showing the following error "Director ERROR: Failed to load module 'game' - Please check if the file exists and it is correct.", when I remove the code for touch the next scene pops up with animated fireballs in a grid(which is nice), but I wanted to implement touchevents for the individual sprites in the grid. Please help me. Thanks
Here Is the Code:
module(..., package.seeall) function new()
local localGroup = display.newGroup()
local gamebg=display.newImageRect("gameBG.png",_W,_H)
gamebg:setReferencePoint(display.centerReferencePoint)
gamebg.x=_W/2
gamebg.y=_H/2
swapButton = {} --A 2D Array
local instance = {}
require "sprite"
local tempX=130
local tempY=60
for i = 0, 6, 1 do
swapButton[i]={}
instance[i]={}
for j=0,6,1 do
instance[i][j]=sprite.newSprite(sprite.newSpriteSet(sprite.newSpriteSheet("fireBall.png",36,36),1,40))
instance[i][j].x=tempX
instance[i][j].y=tempY
instance[i][j]:prepare()
instance[i][j]:play()
instance[i][j]:addEventListener("touch",myTouchListener)
swapButton[i][j]= display.newImage("circle.png",40,40)
swapButton[i][j].x=tempX
swapButton[i][j].y=tempY
tempX=tempX+40
end
tempX=130
tempY=tempY+40
end
function myTouchListener:touch(event)
if event.phase == "began" then
display.getCurrentStage( ):setFocus( event.target );
print(display.getCurrentStage( ))
elseif event.phase=="moved" then
print("moved")
elseif event.phase == "ended" then
display.getCurrentStage( ):setFocus( nil );
end
localGroup:insert(gamebg)
return localGroup
end
thanks
-Hemanth
You're missing an end statement for your listener and it's implementation itself is iffy because you didn't declare myTouchListener. Try the following:
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local gamebg=display.newImageRect("gameBG.png",_W,_H)
gamebg:setReferencePoint(display.centerReferencePoint)
gamebg.x=_W/2
gamebg.y=_H/2
swapButton = {} --A 2D Array
local instance = {}
require "sprite"
local tempX=130
local tempY=60
for i = 0, 6, 1 do
swapButton[i]={}
instance[i]={}
for j=0,6,1 do
instance[i][j]=sprite.newSprite(sprite.newSpriteSet(sprite.newSpriteSheet("fireBall.png",36,36),1,40))
instance[i][j].x=tempX
instance[i][j].y=tempY
instance[i][j]:prepare()
instance[i][j]:play()
function myTouchListener(event)
if event.phase == "began" then
display.getCurrentStage( ):setFocus( event.target );
print(display.getCurrentStage( ))
elseif event.phase=="moved" then
print("moved")
elseif event.phase == "ended" then
display.getCurrentStage( ):setFocus( nil );
end
end
instance[i][j]:addEventListener("touch",myTouchListener)
swapButton[i][j]= display.newImage("circle.png",40,40)
swapButton[i][j].x=tempX
swapButton[i][j].y=tempY
tempX=tempX+40
end
tempX=130
tempY=tempY+40
end
localGroup:insert(gamebg)
return localGroup
end
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