如何通过WebSocket的二进制发送arraybuffer? [英] How send arraybuffer as binary via Websocket?
问题描述
在这一刻,我的工作和Mozilla欧洲的一个项目。在这个项目中,我使用的WebSocket由Worlize(服务器端)和Mozilla(客户端),Node.js的尝试从客户端上传文件到服务器。结果
我的present目标是该文件的arraybuffer发送到服务器。创建arraybuffer并发送它是好的。结果
但我的服务器告诉我,arraybuffer是一个UTF8消息,而不是二进制消息。结果
难道我误解的东西吗?如果没有,我怎么纠正?
At this moment, I am working on a project with Mozilla Europe. In this project, I use websocket by Worlize(server-side) and Mozilla (client side), Node.js to try to upload files from a client to a server.
My present goal is to send a arraybuffer of the file to the server. Create the arraybuffer and send it is fine.
But my server tells me that arraybuffer is a utf8 message and not a binary message.
Do I misunderstand something? If not, how can i correct that?
对不起,这不是我的github上的广告。只是有很多code的。结果
总结:
Sorry,it was not an ad for my github. There is just a lot of code.
In summary:
客户端:
reader = new FileReader();
reader.readAsArrayBuffer(file);
reader.onload = function(e){
connection.send(e.target.result);
};
服务器端:
ws.on('message', function(message,flags){
if(!flags.binary){
//some code
}
else{
console.log('It\'s a binary');
}
我尝试用一滴来,同样的结果。二进制值部分是看不见的。
I try with Blob to, same result. The binary part is invisible.
推荐答案
Gecko11.0 ArrayBuffer发送和接收的二进制数据的支持已经实现。
Gecko11.0 ArrayBuffer send and receive support for binary data has been implemented.
connection = new WebSocket('ws://localhost:1740');
connection.binaryType = "arraybuffer";
connection.onopen = onopen;
connection.onmessage = onmessage;
connection.onclose = onclose;
connection.onerror = onerror;
发送二进制数据:
sending Binary data:
function sendphoto() {
imagedata = context.getImageData(0, 0, imagewidth,imageheight);
var canvaspixelarray = imagedata.data;
var canvaspixellen = canvaspixelarray.length;
var bytearray = new Uint8Array(canvaspixellen);
for (var i=0;i<canvaspixellen;++i) {
bytearray[i] = canvaspixelarray[i];
}
connection.send(bytearray.buffer);
context.fillStyle = '#ffffff';
context.fillRect(0, 0, imagewidth,imageheight);
}
Recieving二进制数据:
Recieving Binary Data:
if(event.data instanceof ArrayBuffer)
{
var bytearray = new Uint8Array(event.data);
var tempcanvas = document.createElement('canvas');
tempcanvas.height = imageheight;
tempcanvas.width = imagewidth;
var tempcontext = tempcanvas.getContext('2d');
var imgdata = tempcontext.getImageData(0,0,imagewidth,imageheight);
var imgdatalen = imgdata.data.length;
for(var i=8;i<imgdatalen;i++)
{
imgdata.data[i] = bytearray[i];
}
tempcontext.putImageData(imgdata,0,0);
var img = document.createElement('img');
img.height = imageheight;
img.width = imagewidth;
img.src = tempcanvas.toDataURL();
chatdiv.appendChild(img);
chatdiv.innerHTML = chatdiv.innerHTML + "<br />";
}
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