我如何在颤抖中获取文本小部件的大小 [英] How can I get the size of the Text Widget in flutter

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问题描述

我为文本的内容背景绘制了一个形状。



我希望背景自动缩放文本,即使 softWrap 是真实的。



所以,我需要在 Widget build(BuildContext context)之前获取我的Text Widget的宽度和高度。



实际上,我正在使用flutter模拟类似于iOS消息的聊天气泡效果。这是iOS版本的教程。

解决方案

我找到了另一种方法而不使用上下文

 最终约束= BoxConstraints(
maxWidth:800.0,//计算出的最大宽度
minHeight:0.0,
minWidth:0.0,
);

RenderParagraph renderParagraph = RenderParagraph(
TextSpan(
text:text,
style:TextStyle(
fontSize:fontSize,
),
),
textDirection:ui.TextDirection.ltr,
maxLines:1,
);
renderParagraph.layout(constraints);
double textlen = renderParagraph.getMinIntrinsicWidth(fontSize).ceilToDouble();


I've painted a shape for the background of my content of Text.

I want the background autoscale the Text, even the softWrap being true.

So, I need to get the width and height of my Text Widget before Widget build(BuildContext context).

Actually, I am simulating the chat bubble effect like iOS message using flutter. Here is the iOS version tutorial. Creating a Chat Bubble .

The core code below:

let label =  UILabel()
label.numberOfLines = 0
label.font = UIFont.systemFont(ofSize: 18)
label.textColor = .white
label.text = text

let constraintRect = CGSize(width: 0.66 * view.frame.width,
                            height: .greatestFiniteMagnitude)
let boundingBox = text.boundingRect(with: constraintRect,
                                    options: .usesLineFragmentOrigin,
                                    attributes: [.font: label.font],
                                    context: nil)
label.frame.size = CGSize(width: ceil(boundingBox.width),
                          height: ceil(boundingBox.height))

let bubbleSize = CGSize(width: label.frame.width + 28,
                             height: label.frame.height + 20)

let width = bubbleSize.width
let height = bubbleSize.height

=========================================
SOLUTION
Here is my solution.

bubble.dart:

// Define a CustomPainter to paint the bubble background.
class BubblePainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final Paint paint = Paint()
      ..color = Color(0xff188aff)
      ..style = PaintingStyle.fill;
    final Path bubble = Path()
      ..moveTo(size.width - 22.0, size.height)
      ..lineTo(17.0, size.height)
      ..cubicTo(
          7.61, size.height, 0.0, size.height - 7.61, 0.0, size.height - 17.0)
      ..lineTo(0.0, 17.0)
      ..cubicTo(0.0, 7.61, 7.61, 0.0, 17.0, 0.0)
      ..lineTo(size.width - 21, 0.0)
      ..cubicTo(size.width - 11.61, 0.0, size.width - 4.0, 7.61,
          size.width - 4.0, 17.0)
      ..lineTo(size.width - 4.0, size.height - 11.0)
      ..cubicTo(size.width - 4.0, size.height - 1.0, size.width, size.height,
          size.width, size.height)
      ..lineTo(size.width + 0.05, size.height - 0.01)
      ..cubicTo(size.width - 4.07, size.height + 0.43, size.width - 8.16,
          size.height - 1.06, size.width - 11.04, size.height - 4.04)
      ..cubicTo(size.width - 16.0, size.height, size.width - 19.0, size.height,
          size.width - 22.0, size.height)
      ..close();
    canvas.drawPath(bubble, paint);
  }

  @override
  bool shouldRepaint(BubblePainter oldPainter) => true;
}

// This is my custom RenderObject.
class BubbleMessage extends SingleChildRenderObjectWidget {
  BubbleMessage({
    Key key,
    this.painter,
    Widget child,
  }) : super(key: key, child: child);

  final CustomPainter painter;

  @override
  RenderCustomPaint createRenderObject(BuildContext context) {
    return RenderCustomPaint(
      painter: painter,
    );
  }

  @override
  void updateRenderObject(
      BuildContext context, RenderCustomPaint renderObject) {
    renderObject..painter = painter;
  }
}

Use the BubbleMessage Widget like this:

import 'bubble.dart' 

...code ... 

BubbleMessage(
  painter: BubblePainter(),
  child: Container(
    constraints: BoxConstraints(
      maxWidth: 250.0,
      minWidth: 50.0,
    ),
    padding: EdgeInsets.symmetric(horizontal: 15.0, vertical: 6.0),
    child: Text(
      'your text variable',
      softWrap: true,
      style: TextStyle(
        fontSize: 16.0,
      ),
    ),
  ),
),

...code ...

The bubble effect:

解决方案

I found another method without using the context:

final constraints = BoxConstraints(
  maxWidth: 800.0, // maxwidth calculated
  minHeight: 0.0,
  minWidth: 0.0,
);

RenderParagraph renderParagraph = RenderParagraph(
  TextSpan(
    text: text,
    style: TextStyle(
      fontSize: fontSize,
    ),
  ),
  textDirection: ui.TextDirection.ltr,
  maxLines: 1,
);
renderParagraph.layout(constraints);
double textlen = renderParagraph.getMinIntrinsicWidth(fontSize).ceilToDouble();

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