Gamecenter身份验证问题 [英] Gamecenter authentication issue
问题描述
因此,我更新了对Gamecenter玩家进行身份验证的方式,但在启动时仍然遇到崩溃.
So I've updated the way I authenticate players for gamecenter and I'm still getting a crash at start up.
这是我进行身份验证的新方法:
This is the new way I authenticate:
- (void) authenticateLocalPlayer
{
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error){
if (viewController != nil)
{
NSLog (@"user not logged in to GC");
}
else if ([GKLocalPlayer localPlayer].isAuthenticated)
{
NSLog(@"gamecenter authentication process succeeded");
}
else
{
NSLog(@"user not authenicated");
}
};
}
以下是崩溃时显示的内容:
Here's what is shown when it crashes:
2014-11-12 16:20:43.295 ZombieConga[7492:881764] -[GKLocalPlayerInternal name]: unrecognized selector sent to instance 0x7974b8c0
2014-11-12 16:20:43.298 ZombieConga[7492:881764] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[GKLocalPlayerInternal name]: unrecognized selector sent to instance 0x7974b8c0'
*** First throw call stack:
(
0 CoreFoundation 0x01ef6946 __exceptionPreprocess + 182
1 libobjc.A.dylib 0x01b8ea97 objc_exception_throw + 44
2 CoreFoundation 0x01efe5c5 -[NSObject(NSObject) doesNotRecognizeSelector:] + 277
3 CoreFoundation 0x01e473e7 ___forwarding___ + 1047
4 CoreFoundation 0x01e46fae _CF_forwarding_prep_0 + 14
5 SpriteKit 0x01a20f82 -[SKNode isEqual:] + 124
6 Foundation 0x015f5612 +[NSObject(NSDelayedPerforming) cancelPreviousPerformRequestsWithTarget:] + 345
7 GameCenterFoundation 0x0b1ef11e -[GKPlayer postChangeNotification] + 45
8 GameCenterFoundation 0x0b209aa8 __52-[GKDaemonProxy setLocalPlayer:authenticated:reply:]_block_invoke + 922
9 libdispatch.dylib 0x0237a30a _dispatch_call_block_and_release + 15
10 libdispatch.dylib 0x0239ae2f _dispatch_client_callout + 14
11 libdispatch.dylib 0x0238190e _dispatch_main_queue_callback_4CF + 606
12 CoreFoundation 0x01e5095e __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 14
13 CoreFoundation 0x01e0f760 __CFRunLoopRun + 2256
14 CoreFoundation 0x01e0ebcb CFRunLoopRunSpecific + 443
15 CoreFoundation 0x01e0e9fb CFRunLoopRunInMode + 123
16 GraphicsServices 0x036dc24f GSEventRunModal + 192
17 GraphicsServices 0x036dc08c GSEventRun + 104
18 UIKit 0x0019f8b6 UIApplicationMain + 1526
19 ZombieConga 0x000f898d main + 141
20 libdyld.dylib 0x023c6ac9 start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
为什么崩溃?
推荐答案
我的游戏解决方案很奇怪(我自己并不完全了解).通过将调用移到[self authorizeLocalPlayer]
直到生命周期的后期,例如当我第一次初始化SKScene时,而不是在-(void)viewDidLoad
的早期,这避免了崩溃.
The solution for my game was quite strange (I don't understand it completely myself). By moving the call to [self authorizeLocalPlayer]
until later in the lifecycle, such as when I first initialize the SKScene, rather than early in -(void)viewDidLoad
, it prevented this crash.
我认为这与线程问题有关,但是我不确定.我对代码所做的一些更改,似乎与多线程无关,导致更改再次中断(我不得不将对performSelector:withObject:afterDelay:
的调用更改为[NSTimer scheduledTimerWith...]
.
I believe this has to do with an issue with threads, but I cannot be sure. Some changes I made to code, that seemed unrelated, having to do with multithreading caused this to break again (I had to change a call to performSelector:withObject:afterDelay:
to [NSTimer scheduledTimerWith...]
.
从根本上讲,这是一个很难跟踪的问题,需要进行一些处理.抱歉,我不能更具体了:(
Basically, this is a very hard to track down issue, that requires some messing around with. Sorry I could not be more specific :(
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