在GKTurnBasedMatch中更新matchData而不结束转弯 [英] Updating the matchData in a GKTurnBasedMatch without ending the turn
本文介绍了在GKTurnBasedMatch中更新matchData而不结束转弯的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
似乎GameKit每次从Game Center服务器加载GKTurnBasedMatch
时仅允许更新GKTurnBasedMatch
一次.还有另一种更新matchData
属性的方法吗?
It seems that GameKit only allows GKTurnBasedMatch
to be updated once per time that GKTurnBasedMatch
is loaded from the Game Center servers. Is there an other way to update the matchData
property?
推荐答案
以下方法已添加到iOS 6.0中的GKTurnBasedMatch中,并且可以满足您的需要:
The following method was added to GKTurnBasedMatch in iOS 6.0 and will do what you need:
- (void)saveCurrentTurnWithMatchData:(NSData *)matchData
completionHandler:(void (^)(NSError *error))completionHandler
在不将游戏推进到其他玩家的情况下更新比赛数据"
"Update the match data without advancing the game to another player"
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