视口内图形相对于鼠标坐标的实际坐标 [英] Real coordinates for graph inside viewport relative to mouse coordinates
问题描述
正如标题中所指定的那样,我已经开始在一个简单的应用程序上工作,该应用程序包含在主框架窗口(双缓冲面板)中.在该面板内可以绘制一些图形,让我们考虑一下该面板是绘制在其中的元素的简单视口.
此处添加了两个功能,即平移和缩放可以缩放的对象,以及使用在MouseDown和Move事件上更新的增量以及OnMouseWheel用于更新缩放变换的绘画事件内的缩放变换和转换变换.
当缩放比例大于1(比例为100%)时,尝试添加功能以支持在视口内将Node(图形元素)创建到精确位置之后,真正的问题就出现了.
方案1 ->黄色矩形已正确创建,并正好位于鼠标指针的位置,如下图所示(比例== 1).
方案2 ->黄色矩形相对于鼠标位置以aprox视口比例尺高度偏移.如下图所示(比例== 1.4)为40%.鼠标按下则填充红色圆圈(光标位置保持不变,仅进行了缩放).
测试场景->在发布之前,我尝试了很多方法,但均未成功,这是其中一种:
我真的很感谢任何形式的输入,甚至是与更改OXY图形方法有关的想法(因为转换函数使用相对坐标).
也许这会有所帮助:
PointF ScaleUnscale(PointF p, float offX, float offY, float sX, float sY, bool scale)
{
PointF pf = p;
if (scale)
{
pf = new PointF( ( p.X - offX )/ sX, (p.Y - offY)/ sY) ;
}
else
{
pf = new PointF( p.X * sX + offX, p.Y * sY + offY);
}
return pf;
}
这会将鼠标点缩放到画布点或向后缩放:
cPoints.Add(ScaleUnscale(e.Location, .., true));
使用经过翻译和缩放的Graphics对象进行测试:
g.TranslateTransform(offX, offY);
g.ScaleTransform(scaleX, scaleY);
As I have specified in the title, I have started to work on a simple application what contains in the main frame window, a double buffered panel. Inside this panel some graphics can be drawn, let's consider this panel is a simple viewport for the elements drawn inside.
Two functionalities were added here, pan and zoom what can scale transform and translate transform inside paint event using a delta updated on MouseDown and Move events and OnMouseWheel for updating the scale transform.
The real problem has arrived after trying to add a functionality to support creation of a Node (graphic element) inside viewport to a precise location when zoom is greater than 1 (scale 100%).
Scenario 1 -> The yellow rectangle was created correctly and is positioned exactly at the mouse pointer location, as in shown the image below (scale == 1).
Scenario 2 -> The yellow rectangle is highly shifted relative to mouse position with a viewport scale of aprox. 40%, as in the image below (scale == 1.4). The red filled circle was the mouse pressed (the cursor position remains unchanged, only a zoom was made).
Test scenario -> I have tried a lot of methods without success before posting there, this is one of them:
I really appreciate any kind of inputs, even ideas related to changing the OXY graph approach (as the translate functions use relative coordinates).
Maybe this will help:
PointF ScaleUnscale(PointF p, float offX, float offY, float sX, float sY, bool scale)
{
PointF pf = p;
if (scale)
{
pf = new PointF( ( p.X - offX )/ sX, (p.Y - offY)/ sY) ;
}
else
{
pf = new PointF( p.X * sX + offX, p.Y * sY + offY);
}
return pf;
}
This scales a mouse point to a canvas point or back:
cPoints.Add(ScaleUnscale(e.Location, .., true));
Tested with a translated and scaled Graphics object:
g.TranslateTransform(offX, offY);
g.ScaleTransform(scaleX, scaleY);
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