GXT 2.2-MessageBox按钮常数 [英] GXT 2.2 - MessageBox button constants
本文介绍了GXT 2.2-MessageBox按钮常数的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
这是一个有关如何检测在MessageBox/Dialog中单击哪个按钮的问题. 仅GXT 2.1或2.2. 请不要使用GXT 3进行回答.
This is a question on how to detect which button was clicked in the MessageBox/Dialog. GXT 2.1 or 2.2 only. Please do not answer using GXT 3.
理想情况下,这就是我可以进行确认对话框的方式.
Ideally, this is how I could do a confirm dialog.
final MessageBox box = MessageBox.confirm(
"Confirm kill avatar",
"Please remove " + getAvatar().getName(),
new Listener<MessageBoxEvent>()
{
@Override
public void handleEvent(MessageBoxEvent be)
{
Button clicked = be.getButtonClicked();
if (clicked == box.getDialog().getButtonById("yes"))
deleteAvatar();
else
Info.display("Action cancelled");
}
});
- 但是.由于尚未定义box,box.getDialog()将为NPE,
- 并且编译器通过破坏未初始化的框"来抢占这一点,
- 并且不能初始化,因为box必须是最终的
- 框必须是最终的,因为它在anon Listener类中使用.
- However. since box has not been defined, box.getDialog() would be NPE,
- and compiler preempts that by croaking "box not initialised",
- and cannot initialise because box has to be final,
- box has to be final because it is used in the anon Listener class.
相反,我必须使用按钮文本来比较按钮.这不是i18n友好的.不好的做法.
Instead, I have to compare buttons using the button text. Which is not i18n friendly. Very bad practice.
@Override
public void handleEvent(MessageBoxEvent be)
{
Button clicked = be.getButtonClicked();
if (clicked.getText().equals("Yes")))
deleteAvatar();
else
Info.display("Action cancelled");
}
在GXT 2.2中,这是推荐的方法吗?还是有一种更好的方法来检测按钮是否被按下,对i18n友好?
In GXT 2.2, is this the recommended way? Or is there a better way to detect button being pressed, i18n-friendly?
我应该比较按钮而不是按钮的文本.
I SHOULD compare buttons NOT the text of the buttons.
推荐答案
您可以使用:
if (Dialog.CANCEL.equals(be.getButtonClicked().getItemId())) {
//do action
}
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