由于部署目标早于设备版本,因此着色器性能数据可能不可用 [英] Shader performance data maybe unavailable due to deployment target older than device version

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问题描述

简而言之,我只想知道是否应该关注这个问题:

In a nutshell, I just want to know if I should be concerned about this issue:

运行时:GPU帧捕获:

由于部署目标,着色器性能数据可能不可用 早于设备版本

Shader performance data maybe unavailable due to deployment target older than device version

我正在使用的设备正在运行iOS 12.0,并且当我将应用设置为以iOS 12为目标时,此问题没有出现.

The device I am using is running iOS 12.0, and when I had the app set to target iOS 12, this issue was not appearing.

但是,在我将应用程序的目标更改为11.4之后,这出现了.

However, after I changed the app's target to 11.4, this appeared.

基于对它的阅读以及更改后我的应用程序的性能,我认为这并没有真正的问题,只是提醒我可能在获取着色器时出现问题效果数据.

Based on my reading of it, and the performance of my app following the change, I do not think this is of any real concern and just exists to alert me that there could be problems obtaining shader performance data.

针对11.4设备的简短测试,有什么我可以甚至应该采取的措施来删除它?

Short of testing against an 11.4 device, is there anything I can or even should, do to remove it?

推荐答案

如果您真的不想看到此提示,可以如下所示将其关闭.

If you really don't want to see this prompt, you can close it as shown below.

您可以在产品->方案->编辑方案

You can find the above screenshot view on Products -> Scheme -> Edit Scheme

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