由于部署目标早于设备版本,着色器性能数据可能不可用 [英] Shader performance data maybe unavailable due to deployment target older than device version

查看:16
本文介绍了由于部署目标早于设备版本,着色器性能数据可能不可用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

简而言之,我只是想知道我是否应该关注这个问题:

In a nutshell, I just want to know if I should be concerned about this issue:

运行时:GPU 帧捕获:

由于部署目标,着色器性能数据可能不可用比设备版本旧

Shader performance data maybe unavailable due to deployment target older than device version

我使用的设备运行的是 iOS 12.0,当我将应用设置为以 iOS 12 为目标时,没有出现此问题.

The device I am using is running iOS 12.0, and when I had the app set to target iOS 12, this issue was not appearing.

但是,在我将应用的目标更改为 11.4 后,出现了这种情况.

However, after I changed the app's target to 11.4, this appeared.

根据我对它的阅读以及更改后我的应用程序的性能,我认为这没有任何真正的问题,只是为了提醒我可能在获取着色器时遇到问题性能数据.

Based on my reading of it, and the performance of my app following the change, I do not think this is of any real concern and just exists to alert me that there could be problems obtaining shader performance data.

没有针对 11.4 设备进行测试,有什么我可以甚至应该做的事情来删除它吗?

Short of testing against an 11.4 device, is there anything I can or even should, do to remove it?

推荐答案

如果实在不想看到这个提示,可以如下图关闭.

If you really don't want to see this prompt, you can close it as shown below.

您可以在 Products -> Scheme -> Edit Scheme 找到上面的截图视图

You can find the above screenshot view on Products -> Scheme -> Edit Scheme

这篇关于由于部署目标早于设备版本,着色器性能数据可能不可用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆