MonoTouch游戏开发的选项 [英] Options for game development with MonoTouch

查看:42
本文介绍了MonoTouch游戏开发的选项的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

MonoTouch 框架一起使用的游戏开发人员有哪些选择?

What options are there for game developers in regards to working with the MonoTouch framework?

  1. 是否完全支持OpenGL?还是只是一个子集?
  2. 是否有与MonoTouch兼容的其他工具,框架或引擎?这些库是否也必须用.NET编写?
  3. 您还有其他提示吗?

谢谢.

推荐答案

MonoTouch完全支持OpenGL,我们发行的OpenTK带有对OpenGL ES 1和ES 2的支持,因此它具有很好的绑定,可以从托管语言中使用.像C#.

OpenGL is fully supported in MonoTouch, we distribute OpenTK with support for OpenGL ES 1 and ES 2, so it has a nice binding that you can use from managed languages like C#.

如先前的海报所提示,今天有XnaTouch,并且有人谈论将Cocos2D引入Monotouch -o-sphere.

As the previous poster hinted, there is XnaTouch available today, and there is some talk about bringing Cocos2D on the Monotouch-o-sphere.

将MonoTouch与OpenGL或XnaTouch结合使用的另一种方法是使用另一个完全基于游戏的基于Mono的框架Unity3D平台.这是构建3D和2D游戏的专业工具,它超越了Xna的功能,它是具有完整游戏引擎的整个游戏IDE.

An alternative to using MonoTouch with OpenGL or XnaTouch is to use another Mono-based framework that is entirely focused on gaming, the Unity3D platform. This is a professional tool for building 3D and 2D games and goes beyond what Xna does, it is an entire gaming IDE with a full game engine.

这篇关于MonoTouch游戏开发的选项的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆