在THREE.js中检测单击的对象 [英] Detect clicked object in THREE.js

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本文介绍了在THREE.js中检测单击的对象的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在THREE.js场景中出现了很多元素,我需要检测用户单击的对象.

I have a THREE.js scene where a lot of elements appear, and I need to detect what object the user is clicking on.

到目前为止,我已经做了以下工作.摄像头不会移动太多-它只会将垂直位置更改有限的数量,始终朝着同一点.我的近似方法如下:

What I have done so far is the following. The camera does not move to much - it only changes the vertical position by a limited amount, always looking towards the same point. My approximate method is the following:

  • 如果点击是相对于画布的,我就是坐标
  • 我通过简单的缩放将它们转换为webGL场景中的水平和垂直坐标,并添加足够远的Z坐标.
  • 我从上面的点开始拍摄水平射线,该射线由THREE.Ray()构造
  • 我使用ray.intersectObjects()查找沿射线的第一个元素.

此方法大致可行,但有时距离实际点只有几个像素.

This method approximately works, but it is sometimes a few pixels away from the actual point.

是否有更可靠的技术来找出用户单击的对象?

Is there a more reliable technique to find out the object where a user has clicked?

推荐答案

取决于您使用的相机类型.

1) PerspectiveCamera :是 Mr.doob 提供的确定链接.
2) OrthographicCamera :完全不同:

1) PerspectiveCamera: is ok link that Mr.doob provides.
2) OrthographicCamera: is quite different:

var init = function() {
  camera = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, NEAR, FAR);
  document.addEventListener( 'mousedown', onDocumentMouseDown, false );
}

function onDocumentMouseDown( e ) {
  e.preventDefault();
  var mouseVector = new THREE.Vector3();
  mouseVector.x = 2 * (e.clientX / SCREEN_WIDTH) - 1;
  mouseVector.y = 1 - 2 * ( e.clientY / SCREEN_HEIGHT );
  var raycaster = projector.pickingRay( mouseVector.clone(), camera );
  var intersects = raycaster.intersectObject( TARGET );
  for( var i = 0; i < intersects.length; i++ ) {
    var intersection = intersects[ i ],
    obj = intersection.object;
    console.log("Intersected object", obj);
  }
}

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