Java 3D:在哪里可以插入“后期渲染"?FX? [英] Java 3D: Where can I insert a "post rendering" FX?
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问题描述
我扩展了Canvas3D,然后覆盖了方法"postSwap()",但是我的奇偶线效果经常闪烁,插入该过程的另一个好处是什么?
I extended a Canvas3D and then I override the method "postSwap()", but my odd-even line effect is flickering a lot, what could be another good point for inserting this process?
public void postSwap() {
Graphics2D g2 = (Graphics2D)this.getGraphics();
Map map = new HashMap();
map.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);
g2.addRenderingHints(map);
g2.setColor(WipideaApplet.BCK2);
int h = this.getHeight(), w = this.getWidth();
for (int i=0;i<h;i++) {
if (i%2==0)
g2.drawLine(0, i, w, i);
}
}
推荐答案
我自己找到了一个很好的解决方案,我在这里发布了该解决方案以与他人分享,如果您还有其他建议,请发布它:-)
I found a good solution by myself which I post here to share it, if you have another one please post it :-)
@Override
public void postRender() {
super.postRender();
getGraphics2D().setColor(WipideaApplet.BCK2);
int h = this.getHeight(), w = this.getWidth();
for (int i=0;i<h;i++) {
if (i%2==0) {
getGraphics2D().drawLine(0, i, w, i);
}
}
getGraphics2D().flush(true);
}
getGraphics2D().flush(true); 通常是最重要的,因为至少在我的centrino duo :-)上避免闪烁,
Pratically getGraphics2D().flush(true); is the most important, because avoid any flickering, at least on my centrino duo :-)
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