如何在WinCE中创建.bmp [英] How to create a .bmp in WinCE

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本文介绍了如何在WinCE中创建.bmp的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个照相机返回原始图像,这些原始图像可以很容易地转换为可以通过以下C#方法(我没有写过)保存到文件中的位图.从各种来源来看,我确定这些图片每个像素有8位,并且可能是灰度,也可能不是灰度.

I have a camera that returns raw images that can easily be converted to a bitmap that can be saved to a file by the following C# method (that I did not write). From various sources, I have determined that the pictures have 8 bits per pixel, and may or may not be grayscale.

private void rawImgToBmp(byte[] imgData, String fname) {
        Bitmap bmp = new Bitmap(getWidth(), getHeight(), 
            System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
        for (int i = 0; i < 256; i++)
            { bmp.Palette.Entries[i] = Color.FromArgb(255, i, i, i); }
        //Copy the data from the byte array into the bitmap
        BitmapData bmpData = 
            bmp.LockBits( new Rectangle(0, 0, bmp.Width, bmp.Height),
                          ImageLockMode.WriteOnly, bmp.PixelFormat);
        Marshal.Copy(imgData, 0, bmpData.Scan0, getWidth() * getHeight());
        bmp.UnlockBits(bmpData); //Unlock the pixels
        bmp.Save(FileName);
    }

我的问题是:我将如何使用Windows CE 4.2的内置功能以C ++编写等效方法?

My question is: how would I go about writing the equivalent method in C++, using built in functions of Windows CE 4.2?

erisu:感谢您提供的调色板代码,我认为是正确的.根据 Wikipedia 页的介绍,我不得不手动填充其余结构.

erisu: thanks for the palette code, I think it's right. I've resorted to filling in the rest of the structs manually, according to the Wikipedia page.

推荐答案

这是对我有用的代码.它基于erisu的答案和 Wikipedia对BMP格式的描述.对于使用此答案的其他任何人,我建议您尽可能全面地了解BMP格式,以便可以相应地调整标题字段.

This is the code that works for me. It is based on erisu's answer and Wikipedia's description of the BMP format. For anyone else using this answer, I recommend that you understand the BMP format as fully as possible, so you can adjust the header fields accordingly.

最后的复杂循环是我针对硬件/操作系统问题的解决方法,在该问题中,它不会写入我提供给fwrite的所有数据.不过,它应该可以在任何环境下工作.

The complicated loop at the end is my workaround for an issue with my hardware/OS, where it would not write all of the data I supplied to fwrite. It should work in any environment, though.

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <tchar.h>

#define NPAL_ENT 256

INT WINAPI WinMain( HINSTANCE hInstance,
                    HINSTANCE hPrevInstance,
                    LPTSTR lpCmdLine,
                    INT nShowCmd )
{
    int w = 1920, h = 1080; // My values, yours may vary

//////////////////////// File Operations ///////////////////////////////

    // Reading raw img
    FILE* f = fopen("\\FlashDisk\\raw_img.bin","r");
    if(NULL == f){printf("BAD");exit(1);}

    // Obtaining size of raw img
    fseek (f , 0L , SEEK_END);
    DWORD fsize = (DWORD)ftell (f);
    fseek (f , 0L , SEEK_SET);

    char *imgData = (char*) malloc (sizeof(char)*fsize);
    if(NULL == imgData) {printf("NOT imgData");exit(2);}

    // Copy contents of file into buffer
    DWORD result = fread(imgData,1,fsize,f);
    if (result != fsize) {
        printf ("Reading error. Expected: %d, Got: %d\n",fsize, result ); 
        if(ferror(f)){printf("An error: %d\n", ferror(f)); }
        if(feof(f)) {printf("EOF\n");}
        delete[] imgData;
        fclose(f);
        exit (3);
    }
    fclose(f);

//////////////////////// BMP Operations ///////////////////////////////

    /* A bitmap has the following components:
     *  1. BMP file header
     *  2. Bitmap Information (DIB) header
     *  3. Color Palette
     *  4. Raw Data
     */
    BITMAPFILEHEADER bmfh;
    ZeroMemory( &bmfh, sizeof( bmfh ) );
    bmfh.bfType = 0x4D42; // Magic #
    bmfh.bfSize = sizeof( bmfh ) + sizeof( BITMAPINFOHEADER )
        + NPAL_ENT*sizeof(PALETTEENTRY) + w*h; // Or total file size if w/h not known
    bmfh.bfOffBits = sizeof( bmfh ) + sizeof( BITMAPINFOHEADER )
        + NPAL_ENT*sizeof(PALETTEENTRY);

    BITMAPINFOHEADER bmih;
    ZeroMemory( &bmih, sizeof( bmih ) );
    bmih.biWidth = w;
    bmih.biHeight = h;
    bmih.biSize = sizeof(bmih);
    bmih.biPlanes = 1;
    bmih.biBitCount = 8;
    bmih.biCompression = BI_RGB;
    bmih.biSizeImage = w * h;

    int palSize = NPAL_ENT*sizeof(PALETTEENTRY);
    LOGPALETTE *logpal=(LOGPALETTE*)new BYTE[sizeof(LOGPALETTE)+palSize];
    if(!logpal) {delete [] imgData; printf("!logpal\n"); exit(4);}
    logpal->palVersion=0x300;
    logpal->palNumEntries=NPAL_ENT;
    int i=0;
    do {  // Exact palette format varies. This is what worked for me
        logpal->palPalEntry[i].peRed=i;
        logpal->palPalEntry[i].peGreen=i;
        logpal->palPalEntry[i].peBlue=i;
        logpal->palPalEntry[i].peFlags=NULL;
    } while(++i<NPAL_ENT);

    // Complete bitmap is now in memory, time to save it
    TCHAR bmpfname[80];
    wsprintf( bmpfname, (TCHAR*) TEXT( "\\USBDisk\\out.bmp" ) );

    // open the file for writing
    FILE *bmpFile = _wfopen(bmpfname,L"wb"); 
    if(!bmpFile) { delete[] imgData; delete[] logpal; exit(6); }

    // write the bitmap to file, in whatever chunks WinCE allows
    size_t totWrit = 0, offset = 0, writeAmt = 0;
    while(totWrit < bmfh.bfSize){
        if(totWrit < sizeof(bmfh)){ // File header
            offset = totWrit;
            totWrit += fwrite( ((char*)&bmfh)+offset, 1, sizeof(bmfh)-offset, bmpFile );
        }
        else if(totWrit<sizeof(bmfh)+sizeof(bmih)){ // Image header
            offset = totWrit - sizeof(bmfh);
            totWrit += fwrite( ((char*)&bmih)+offset, 1, sizeof(bmih)-offset, bmpFile );
        }
        else if(totWrit<sizeof(bmfh)+sizeof(bmih)+palSize) { // Pallette
            offset = totWrit - sizeof(bmfh) - sizeof(bmih);
            totWrit += fwrite( ((char*)&logpal->palPalEntry)+offset, 1, palSize-offset, bmpFile );
        }
        else { // Image data
            offset = totWrit - sizeof(bmfh) - sizeof(bmih) - palSize;
            if(bmfh.bfSize-totWrit >= IO_SIZE) {
                writeAmt = IO_SIZE;
            }
            else {
                writeAmt = bmfh.bfSize-totWrit;
            }
            totWrit += fwrite( &imageBuffer[offset], 1, writeAmt, bmpFile );
        }

        // Close and open after each iteration to please WinCE
        fflush(bmpFile);
        fclose(bmpFile);
        Sleep(4000); 
        bmpFile = _wfopen(bmpfname,L"ab");
        if(!bmpFile) {flog->lprintf("Couldn't reopen bmpfile"); delete [] logpal; return 0;}
    }
    fclose(bmpFile);

    if(totWrit != bmfh.bfSize) {
        printf("BMP Size mismatch: %d/%d.",totWrit,bmfh.bfSize);
        delete [] imgData;
        delete [] logpal;
        exit(-1);
    }
   // Cleanup
    delete [] imgData;
    delete [] logpal;

    return 0;

}

这篇关于如何在WinCE中创建.bmp的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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