有没有更好的方法可以在Unity上重置冷却时间? [英] Is there a better way to reset cooldown on Unity?
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问题描述
我正在Unity上用C#编程.每当我需要在某个时间间隔内重置变量时,我都会倾向于声明很多变量,并使用 Update()
函数执行所需的操作.例如,这是我的代码,用于重置技能的冷却时间(每当玩家按下射击键时,都会调用 Shoot()
):
I'm programming in C# on Unity. When ever I need to reset a variable in a certain interval, I would tend to declare a lot of variables and use the Update()
function to do what I want. For example, here is my code for resetting a skill's cooldown (Shoot()
is called whenever player presses shoot key):
using UnityEngine;
using System.Collections;
public class Player : MonoBehavior
{
private bool cooldown = false;
private float shootTimer = 0f;
private const float ShootInterval = 3f;
void Update()
{
if (cooldown && Time.TimeSinceLevelLoad - shootTimer > ShootInterval)
{
cooldown = false;
}
}
void Shoot()
{
if (!cooldown)
{
cooldown = true;
shootTimer = Time.TimeSinceLevelLoad;
//and shoot bullet...
}
}
}
有没有更好的方法来做同样的事情?我认为我当前的代码非常混乱,可读性很差.
Is there any better ways to do the same thing? I think my current code is extremely messy with bad readability.
非常感谢.
推荐答案
使用 Invoke
可以节省很多变量.
Use Invoke
this will save you a lot of variables.
public class Player : MonoBehavior
{
private bool cooldown = false;
private const float ShootInterval = 3f;
void Shoot()
{
if (!cooldown)
{
cooldown = true;
//and shoot bullet...
Invoke("CoolDown", ShootInterval);
}
}
void CoolDown()
{
cooldown = false;
}
}
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