在函数"int __cdecl invoke_main(void)"中引用的错误LNK2019无法解析的外部符号_WinMain @ 16;(?invoke_main @@ YAHXZ) [英] Error LNK2019 unresolved external symbol _WinMain@16 referenced in function "int __cdecl invoke_main(void)" (?invoke_main@@YAHXZ)
本文介绍了在函数"int __cdecl invoke_main(void)"中引用的错误LNK2019无法解析的外部符号_WinMain @ 16;(?invoke_main @@ YAHXZ)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
这是我的剧本我不知道解决这个错误请帮我非常感谢
This is my script i have no idea to solve this error Please help me Thank you so much
float angle = 15;
float x, y, z; // for polygon rotate
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // clear screen and depth buffer
glLoadIdentity();
glPushMatrix();
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_POLYGON);
glVertex2f(160.0, 360.0);
glVertex2f(300.0, 360.0);
glVertex2f(160.0, 480.0);
glVertex2f(300.0, 480.0);
glPushMatrix();
glColor3f(0.0, 0.0, 0.0);
glVertex2f(580.0, 200.0);
glVertex2f(640.0, 200.0);
glVertex2f(580.0, 480.0);
glVertex2f(640.0, 480.0);
glRotatef(angle, -1.0f, 0.0, 0.0);
angle += 15.0f;
glEnd();
glutSwapBuffers(); // dounle buffering
}
LRESULT CALLBACK MainWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_LBUTTONDOWN:
{
}break;
case WM_DESTROY: {
PostQuitMessage(0);
}break;
default:break;
}
return 0;
}
int main(int argc, char** argv)
{
glutInit(&argc, argv); // Initialize GLUT
glutInitDisplayMode(GLUT_DOUBLE);// Set up some memory buffers for our display
glutInitWindowSize(640, 400);
glutInitWindowPosition(100, 20);
glutCreateWindow("My GLUT GAME");
glutDisplayFunc(display);
//glutKeyboardFunc();
glutMainLoop();
return 0;
}
推荐答案
您已将项目设置为作为Windows应用程序而不是命令行应用程序进行构建.将 int main()
更改为:
You've set the project to build as a Windows application, not a command line application. Change int main()
to:
int回调WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR pCmdLine,int nCmdShow)
https://msdn.microsoft.com/zh-CN/library/windows/desktop/ms633559%28v=vs.85%29.aspx
或者,将您的项目属性更改为命令行应用程序.
Or, change your project properties to be a command line application.
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