Windows vs代码wxWidgets的#include< wx/wx.h>未找到 [英] Windows vs code wxWidgets's #include <wx/wx.h> not found
本文介绍了Windows vs代码wxWidgets的#include< wx/wx.h>未找到的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我使用window10和vs代码来编译一些源代码.我可以编译代码,但是当我运行.exe文件时.什么都没有出现.我得到了这个错误.
I use window10 and vs code to compile some source code. I can compile the code but when I run the .exe file. Nothing shows up. I got this error.
我的cmakefile如下:
My cmakefile is as follows:
cmake_minimum_required(VERSION 3.11.3)
set(CMAKE_CXX_STANDARD 17)
project(membot)
set(wxWidgets_ROOT_DIR "C:/wxWidgets-3.1.4")
set(wxWidgets_LIB_DIR "C:/wxWidgets-3.1.4/lib/gcc_dll"
CACHE PATH "wxWidgets_LIB_DIR ")
find_package(wxWidgets REQUIRED COMPONENTS core base)
include(${wxWidgets_USE_FILE})
file(GLOB project_SRCS src/*.cpp)
add_executable(membot ${project_SRCS})
target_link_libraries(membot ${wxWidgets_LIBRARIES})
target_include_directories(membot PRIVATE ${wxWidgets_INCLUDE_DIRS})
我不知道该怎么解决.我还尝试将路径包含在c_cpp_properties.json中,但仍然无法正常工作.
I don't know how to solve it. I also tried to include the path in the c_cpp_properties.json, but still doesn't work.
推荐答案
我找到了解决方案.
- 在cmakefile.txt中,我使用
find_package(wxWidgets必需的gl核心基础OPTIONAL_COMPONENTS net)
,而不是find_package(wxWidgets所需的组件核心基础)
我最终的cmakefile.txt就是这样
My final cmakefile.txt is like this
cmake_minimum_required(VERSION 3.11.3)
set(CMAKE_CXX_STANDARD 17)
project(membot)
set(wxWidgets_ROOT_DIR "C:/wxWidgets-3.1.4")
set(wxWidgets_LIB_DIR "C:/wxWidgets-3.1.4/lib/gcc_dll")
find_package(wxWidgets REQUIRED gl core base OPTIONAL_COMPONENTS net)
include(${wxWidgets_USE_FILE})
file(GLOB project_SRCS src/*.cpp)
add_executable(membot ${project_SRCS})
target_link_libraries(membot ${wxWidgets_LIBRARIES})
target_include_directories(membot PRIVATE ${wxWidgets_INCLUDE_DIRS})
- 引用此 https://wiki.wxwidgets.org/Compiling_wxWidgets_with_MinGW 具有正确的wxwidgets构建.我使用
mingw32-make -f makefile.gcc SHARED = 1 UNICODE = 1 BUILD = release clean
清理动态库,并使用mingw32-make -f makefile.gcc SHARED = 0 UNICODE =1 BUILD = release clean
清除静态库.然后,我使用此mingw32-make -j8 -f makefile.gcc BUILD = release SHARED = 0 UNICODE = 1 VENDOR = custom
来构建静态库. - 使用
cmake -G"MinGW Makefiles"..
和make
来编译源代码.成功了.
- Referring to this https://wiki.wxwidgets.org/Compiling_wxWidgets_with_MinGW
to have a correct wxwidgets build. I use
mingw32-make -f makefile.gcc SHARED=1 UNICODE=1 BUILD=release clean
to clean the dynamic libraries and usemingw32-make -f makefile.gcc SHARED=0 UNICODE=1 BUILD=release clean
to clean the static libraries. Then I use thismingw32-make -j8 -f makefile.gcc BUILD=release SHARED=0 UNICODE=1 VENDOR=custom
to build static libraries. - Use
cmake -G "MinGW Makefiles" ..
andmake
to compile the source code. It succeeded.
这篇关于Windows vs代码wxWidgets的#include< wx/wx.h>未找到的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文