启动Flutter应用程序时应在哪里运行初始化代码? [英] Where do I run initialisation code when starting a flutter app?

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问题描述

启动Flutter应用程序时,我在哪里运行初始化代码?

Where do I run initialisation code when starting a flutter app?

void main() {

  return runApp(MaterialApp(
    title: "My Flutter App",

    theme: new ThemeData(
        primaryColor: globals.AFI_COLOUR_PINK,
                backgroundColor: Colors.white),

        home: RouteSplash(),

    ));
}

如果我想运行一些初始化代码来获取共享的首选项,或者(对于我而言)初始化一个包(并且我需要传递MaterialApp小部件的BuildContext),那么正确的方法是这?

If I want to run some initialisation code to, say fetch shared preferences, or (in my case) initialise a package (and I need to pass in the the BuildContext of the MaterialApp widget), what is the correct way to do this?

我应该将MaterialApp包装在FutureBuilder中吗?还是有一种更正确"的方式?

Should I wrap the MaterialApp in a FutureBuilder? Or is there a more 'correct' way?

-------编辑---------------------------------------------------

------- EDIT ---------------------------------------------------

我现在已将初始化代码放在 RouteSplash()小部件中.但是由于需要初始化应用程序根目录的BuildContext,因此我在Widget build 覆盖中调用了初始化,并在 context.ancestorInheritedElementForWidgetOfExactType(MaterialApp)中进行了传递.由于我不需要等待初始化完成即可显示初始屏幕,因此我没有使用 Future

I have now placed the initialisation code in RouteSplash() widget. But since I required the BuildContext of the app root for the initialisation, I called the initialisation in the Widget build override and passed in context.ancestorInheritedElementForWidgetOfExactType(MaterialApp). As I don't need to wait for initialisation to complete before showing the splash screen, I haven't used a Future

推荐答案

一种简单的方法是调用 RouteSplash 作为初始屏幕,并在其内部执行所示的初始化代码./p>

One simple way of doing this will be calling the RouteSplash as your splash screen and inside it perform the initialization code as shown.

class RouteSplash extends StatefulWidget {
  @override
  _RouteSplashState createState() => _RouteSplashState();
}

class _RouteSplashState extends State<RouteSplash> {
  bool shouldProceed = false;

  _fetchPrefs() async {
    await Future.delayed(Duration(seconds: 1));// dummy code showing the wait period while getting the preferences
    setState(() {
      shouldProceed = true;//got the prefs; set to some value if needed
    });
  }

  @override
  void initState() {
    super.initState();
    _fetchPrefs();//running initialisation code; getting prefs etc.
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: shouldProceed
            ? RaisedButton(
                onPressed: () {
                  //move to next screen and pass the prefs if you want
                },
                child: Text("Continue"),
              )
            : CircularProgressIndicator(),//show splash screen here instead of progress indicator
      ),
    );
  }
}


main()

void main() {
  runApp(MaterialApp(
    home: RouteSplash(),
  ));
}

注意:这只是其中一种方法.如果需要,可以使用 FutureBuilder .

Note: It is just one way of doing it. You could use a FutureBuilder if you want.

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