SFML getGlobalBounds().intersect(getGlobalBounds()不起作用 [英] SFML getGlobalBounds( ).intersect(getGlobalBounds( ) not Working

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本文介绍了SFML getGlobalBounds().intersect(getGlobalBounds()不起作用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我只是试图从shipshape和asteroidshape那里发生碰撞,但是getGlobalBounds没有发生任何事情.我在做错什么吗?请帮我.在Spaceship.hpp中有一个布尔函数.很奇怪,但是我需要创建任何变量以引用getGlobalBounds吗?

I just try got collsion from shipshape and asteroidshape but getGlobalBounds nothing happning.Im doing anything wrong? please help me. In Spaceship.hpp have a bool function.Very strange but the i need create any variable for reference to getGlobalBounds?

我只是在这里输入了Spaceship.cpp的代码以进行澄清.

I just put a code here from Spaceship.cpp for clarify.

  Spaceship.hpp
  .....
   class Spaceship: public sf::Drawable, public sf::Transformable {
    ......
     public:

      bool shipcollisionAsteroid(sf::ConvexShape shapeship, sf::ConvexShape shape);

    .......
     .......
     private:
      sf::Convexshape shapeship;


  };
#endif
//==================================================
  Spaceship.cpp
  #include "Spaceship.hpp"
   ....
     ......
       .....

  sf::ConvexShape shape; // same name in private Asteroid,hpp BUT NOT WORKING
    if ( shapeship.getGlobalBounds().intersects(shape.getGlobalBounds())){

        reset(); // its a function for reset Spaceship on screen


     }

推荐答案

您可以发布更多代码吗?仅查看此片段很难发现问题.显示您的小行星文件

Can you post more code? It's hard to find the problem only looking at this snippet. Show your asteroid file

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