Swift:标签文字-& gt;“致命错误:在展开可选值时意外发现nil". [英] Swift: label text --> "fatal error: unexpectedly found nil while unwrapping an Optional value"
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问题描述
就像标题中所说的,我试图在单击按钮时更改标签文本.错误出现在 self.playerChoice.text ="You:Rock"
like it says in the title, i am trying to change label text upon click of a button. Error appears at line self.playerChoice.text = "You: Rock"
import UIKit
class ViewController: UIViewController {
var player : Int = Int()
@IBOutlet weak var readyLabel: UILabel!
@IBAction func noButton(sender: AnyObject) {
exit(0)
}
// ---------------------------------------------------------
@IBOutlet var computerChoice: UILabel!
@IBOutlet var playerChoice: UILabel!
@IBOutlet var score: UILabel!
// Variables -------------------------------------------------
let Rock : String = "Rock"
let Paper : String = "Paper"
let Scissors : String = "Scissors"
//------------------------------------------------------------
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
// ----------------------------------------------------------------
@IBAction func rockButton(rockbut: UIButton) {
player = 0
var ai = arc4random_uniform(3)
self.playerChoice.text = "You: Rock"
}
@IBAction func paperButton(paperbut: UIButton) {
player = 1
var ai = arc4random_uniform(3)
self.playerChoice.text = "You: Paper"
}
@IBAction func scissorsButton(scissorsbut: UIButton) {
player = 2
var ai = arc4random_uniform(3)
self.playerChoice.text = "You: Scissors"
}
}
推荐答案
我已经尝试了这段代码,并且对我来说很好用:
I have tried this code and it working fine for me:
class ViewController: UIViewController {
var player : Int = Int() //Declare this globally
@IBOutlet weak var readyLabel: UILabel!
@IBAction func noButton(sender: AnyObject) {
exit(0)
}
// ---------------------------------------------------------
@IBOutlet var computerChoice: UILabel!
@IBOutlet var playerChoice: UILabel!
@IBOutlet var score: UILabel!
// Variables -------------------------------------------------
let Rock : String = "Rock"
let Paper : String = "Paper"
let Scissors : String = "Scissors"
//------------------------------------------------------------
@IBAction func rockButton(rockbut: UIButton) {
player = 0
var ai = arc4random_uniform(3)
self.playerChoice.text = "You: Rock"
}
@IBAction func paperButton(sender: UIButton) {
player = 1
var ai = arc4random_uniform(3)
self.playerChoice.text = "You: Paper"
}
@IBAction func scissorsButton(sender: UIButton) {
player = 2
var ai = arc4random_uniform(3)
self.playerChoice.text = "You: Scissors"
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var p : String = "Undecided"
if (player == 0) {
var p: String = "Rock"
} else if (player == 1) {
var p: String = "Paper"
} else if (player == 2) {
var p: String = "Scissors"
}
}
}
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