Sin和Cos函数在python中不正确 [英] Sin and Cos function incorrect in python
问题描述
我正在尝试在pygame中制作自上而下的射击游戏.我在添加代码时使播放器朝着他们所面对的方向移动.玩家会往奇怪的方向移动.这是我正在使用的代码:
I am trying to make a top down shooter in pygame. I when I added the code to make the player move in the direction they are facing. The player would move in weird directions. This is the code I am using:
if pygame.key.get_pressed()[K_UP]:
playerX = playerX - math.cos(playerFacing)
playerY = playerY - math.sin(playerFacing)
if pygame.key.get_pressed()[K_DOWN]:
playerX = playerX + math.cos(playerFacing)
playerY = playerY + math.sin(playerFacing)
我尝试仅输入math.cos(90)等于-0.299515394756,但是我的计算器告诉我它等于0.我可能只是在犯一个愚蠢的错误,但是谁能告诉我我在做什么错.谢谢Xeno
I tried just typing in math.cos(90) and it equaled -0.299515394756 but my calculator is telling me it equals 0. I am probably just making a stupid mistake, but can anyone tell me what I am doing wrong. Thanks Xeno
推荐答案
math.sin
, math.cos
等.在您可以使用 math.radians
将度数转换为弧度.所以:
You can use math.radians
to convert degrees to radians. So:
math.sin(math.radians(90)) == 0
您可以像这样在发布的代码段中对其进行修复:
And you could just fix it in the posted snippet like that:
if pygame.key.get_pressed()[K_UP]:
playerX = playerX - math.cos(math.radians(playerFacing))
playerY = playerY - math.sin(math.radians(playerFacing))
if pygame.key.get_pressed()[K_DOWN]:
playerX = playerX + math.cos(math.radians(playerFacing))
playerY = playerY + math.sin(math.radians(playerFacing))
但是我建议到处都使用弧度.
However I advise to just use radians everywhere.
这篇关于Sin和Cos函数在python中不正确的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!