导入类时没有定义error全局变量 [英] Error Global Variable not defined when importing class
问题描述
我想实现一个运动系统,玩家的举动是朝着点击位置。但我一直运行到一些问题的运动方法的参数。
I am trying to implement a movement system where the player move's towards the click position. But I have been running into some problems with the arguments of the movement method.
运动方法目前需要采取所有的变量作为参数:
The movement method currently needs to take all the variables as arguments:
这code工作:
def move(self,event,mouse_pos, screen, background):
if event.type == MOUSEBUTTONDOWN:
if mouse_pos[1] > self.pos[1]:
screen.blit(background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_south() #moves player
if mouse_pos[0] > self.pos[0]:
screen.blit(background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_east() #moves player
screen.blit(self.image, self.pos) #draws player
这code不工作:
def move(self,event):
if event.type == MOUSEBUTTONDOWN:
if mouse_pos[1] > self.pos[1]:
screen.blit(background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_south() #moves player
if mouse_pos[0] > self.pos[0]:
screen.blit(background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_east() #moves player
screen.blit(self.image, self.pos) #draws player
全部类code:
Full Class code:
import pygame, sys
from pygame.locals import *
class GameObject:
def __init__(self, image, height, speed):
self.speed = speed
self.image = image
self.pos = image.get_rect().move(0, height) #initial placement
def move_south(self):
self.pos = self.pos.move(0, self.speed)
if self.pos.right > 600:
self.pos.left = 0
def move_east(self):
self.pos = self.pos.move(self.speed , 0)
if self.pos.right > 600:
self.pos.left = 0
def move(self,event,mouse_pos, screen, background):
if event.type == MOUSEBUTTONDOWN:
if mouse_pos[1] > self.pos[1]:
screen.blit(background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_south() #moves player
if mouse_pos[0] > self.pos[0]:
screen.blit(background, self.pos, self.pos) #erases players by bliting bg
self.speed = 1
self.move_east() #moves player
screen.blit(self.image, self.pos) #draws player
主要脚本code:
main script code:
import pygame, sys
from pygame.locals import *
from classes import *
screen = pygame.display.set_mode((640, 480))
#Importing Chars
player = pygame.image.load('green_hunter_small.png').convert()
#player.set_alpha(100) #makes whole player transparent
player.set_colorkey((0,0,0)) #sets background colour to transparent
ennemi = pygame.image.load('red_hunter_small.png').convert()
ennemi.set_colorkey((0,0,0))
background = pygame.image.load('grass_map_640x640.png').convert()
screen.blit(background, (0, 0))
objects = []
mouse_pos = (320, 240)
objects.append(GameObject(player, 80, 0))
for x in range(2): #create 2 objects
o = GameObject(ennemi, x*40, 0)
objects.append(o)
while True:
for event in pygame.event.get(): #setting up quit
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN :
mouse_pos = pygame.mouse.get_pos()
print mouse_pos
for o in objects:
screen.blit(background, o.pos, o.pos) #erases players by bliting bg
for o in objects:
o.move(event,mouse_pos,screen,background)
pygame.display.update()
pygame.time.delay(100)
我有两个问题:
1)如何减少参数的个数为我的方法是什么?
2)如何让我的球员不断朝着点击位置移动,而不是在一次,每次点击?
I've got two questions : 1) how to reduce the number of arguments for my method ? 2) how to get my player to move continually towards the click position rather than once at every click ?
推荐答案
您的问题是,蟒蛇全局变量实际上不是全球性的,而是局部它们被定义的模块,因此,你不能引用全局在 classes.py
文件中的 main.py
文件配置的。
Your problem is that "global" variables in python are not actually global, but rather local to the module in which they were defined in. Thus, you cannot reference globals decalred in the main.py
file in the classes.py
file.
有三种可能的解决方案:
There are three possible solutions:
-
(不推荐)移动
屏幕
和背景
的声明到classes.py
文件,这将使他们看似格格不入。
(not recomended) Move the declarations of
screen
andbackground
to theclasses.py
file, which would put them seemingly out of place.
(也不推荐)添加从主屏进口,背景
到 classes.py
文件将创建圆形进口的问题,迫使 main.py
模块做了从类导入*
后确定屏幕
和背景
(also not recommended) Add a from main import screen, background
to the classes.py
file, which creates circular import problems, forcing the main.py
module to do its from classes import *
after defining screen
and background
的 mouse_pos
变量是完全不必要的,误用:
The mouse_pos
variable is totally unnecessary and misused:
- 您可以只使用
pygame.mouse.get_pos()
直接在classes.py
文件,但 - 使用
pygame.mouse.get_pos()
本身就是extranious因为pygame.MOUSEBUTTONDOWN
事件有一个POS
属性指向当事件被解雇了鼠标的位置。
- You could just use
pygame.mouse.get_pos()
directly in theclasses.py
file, but - Using
pygame.mouse.get_pos()
itself is extranious becausepygame.MOUSEBUTTONDOWN
events have apos
attribute pointing to the position of the mouse when the event was fired.
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