如何在 PyOpenGL 中更改位图字符的字体大小? [英] How to change font size of bitmap characters in PyOpenGL?
问题描述
我正在 PyOpenGL 中制作游戏,并且使用了一些重叠的文本.如何更改 OpenGL.GLUT
中包含的字体的字体大小?
I am making a game in PyOpenGL and I am using some text overlapping. How can I change the font size of the fonts included in OpenGL.GLUT
?
这就是我现在所拥有的:
This is what I have now:
def blit_text(x,y,font,text,r,g,b):
blending = False
if glIsEnabled(GL_BLEND):
blending = True
glColor3f(r,g,b)
glWindowPos2f(x,y)
for ch in text:
glutBitmapCharacter(font,ctypes.c_int(ord(ch)))
if not blending:
glDisable(GL_BLEND)
blit_text(displayCenter[0] - 5,displayCenter[1] - 5,GLUT_BITMAP_TIMES_ROMAN_24,"*",0,1,0)
推荐答案
遗憾的是你不能.
glutBitmapCharacter
使用glBitmap
以 1:1 的像素比将位图光栅化(和blit")到帧缓冲区.因此位图无法缩放,位置由 glWindowPos
分别为 glRasterPos
.
如果要绘制不同大小的文本,则必须选择不同的字体,请参阅 glutBitmapCharacter
.
If you want to draw a text with a different size then you've to choose a different font, s ee glutBitmapCharacter
.
当您使用 glutStrokeCharacter
时,文本由线图元绘制.文本的粗细可以通过glLineWidth<设置/代码>
.文本的位置和大小可以取决于当前模型视图矩阵和投影矩阵.所以文本的位置可以通过glTranslate
并且可以通过 glScale
.文本甚至可以通过 glRotate<旋转/code>
.
When you use glutStrokeCharacter
then the text is drawn by line primitives. THe thickness of the text can be set by glLineWidth
. The position and size of the text can depends on the current model view matrix a nd projection matrix. So the position of the text can be set by glTranslate
and the size can be changed by glScale
. The text can even be rotated by glRotate
.
例如:
def blit_text(x,y,font,text,r,g,b):
glColor3f(r,g,b)
glLineWidth(5)
glTranslatef(x, y, 0)
glScalef(1, 1, 1)
for ch in text:
glutStrokeCharacter(font,ctypes.c_int(ord(ch)))
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, windowWidth, 0, windowHeight, -1, 1)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
blit_text(10, 10, GLUT_STROKE_ROMAN, "**", 0, 1, 0)
另见 freeglut - 14. 字体渲染函数以了解使用glutBitmapString
分别为 glutStrokeString
.
See also freeglut - 14. Font Rendering Functions for the use of glutBitmapString
respectively glutStrokeString
.
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