在 pygame 中打印用户的输入 [英] printing user's input in pygame
问题描述
我几乎完成了我为学校项目工作的游戏,但现在我在游戏的一小部分上挣扎.我能够获取用户的姓名并使用它例如将其写入排行榜 csv 文件,但我想让它无论用户键入什么游戏都会将用户的输入打印到屏幕上,就像您打字时一样进入搜索框,无论您输入什么键,该键都会显示在搜索框中.
I have nearly finished a game which I was was working on for a school project but now I am struggling on a tiny part of my game. I am able to get the user's name and use it for example to write it into a leaderboards csv file, but I want to make it so that whatever the user types the game prints the user's input on to the screen just like when you are typing into a searchbox, whatever key you enter, that key is shown in the search box.
推荐答案
只需创建一个字体对象,用它来渲染文本(它会给你一个 pygame.Surface
),然后 blit 文本表面到屏幕上.
Just create a font object, use it to render the text (which gives you a pygame.Surface
) and then blit the text surface onto the screen.
此外,要将字母添加到 user_input
字符串,您只需将其与 event.unicode
属性连接即可.
Also, to add the letters to the user_input
string, you can just concatenate it with the event.unicode
attribute.
这是一个最小的例子:
import pygame as pg
pg.init()
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
FONT = pg.font.Font(None, 40) # A font object which allows you to render text.
BG_COLOR = pg.Color('gray12')
BLUE = pg.Color('dodgerblue1')
user_input = ''
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
elif event.type == pg.KEYDOWN:
if event.key == pg.K_BACKSPACE:
user_input = user_input[:-1]
else:
user_input += event.unicode
screen.fill(BG_COLOR)
# Create the text surface.
text = FONT.render(user_input, True, BLUE)
# And blit it onto the screen.
screen.blit(text, (20, 20))
pg.display.flip()
clock.tick(30)
pg.quit()
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