pygame中的collidepoint函数是如何工作的? [英] How does the collidepoint function in pygame work?

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问题描述

所以我正在做一个关于 pong 的实验,我对 pygame 中的碰撞点函数的概念迷失了,它检查圆心是否在球拍内.在查看文档时,我仍然感到困惑,因为我对编程非常陌生,而且我真的很难适应并掌握向我抛出的新技能.如果有人能帮我解释一下,并给出一个基本的简单示例,我将不胜感激.

So I am doing a lab regarding pong and I was lost on the concept of collidepoint a function in pygame, which checks whether the center of the circle is inside the paddle. Upon looking at documentation I was still confused since I am very new to programming and I am really having a hard time settling in and getting a grasp of the new skills thrown at me. I would really appreciate if someone could help me out by explaining it a bit more and maybe giving a basic simple example.

推荐答案

点碰撞记录在 PyGame Rect 类.

本质上,您将坐标传递给 pygame.Rect.collidepoint(),如果该点在矩形的边界内,它将返回 True.

Essentially you pass a co-ordinate to pygame.Rect.collidepoint(), and it will return True if that point is within the bounds of the rectangle.

import pygame

# Window size
WINDOW_WIDTH=400
WINDOW_HEIGHT=400

pygame.init()
window = pygame.display.set_mode( ( WINDOW_WIDTH, WINDOW_HEIGHT ) )
pygame.display.set_caption("Point Collision")

BLACK = (  50,  50,  50 )
GREEN = (  34, 139,  34 )
BLUE  = ( 161, 255, 254 )

# The rectangle to click-in
# It is window-centred, and 33% the window size
click_rect  = pygame.Rect( WINDOW_WIDTH//3, WINDOW_HEIGHT//3, WINDOW_WIDTH//3, WINDOW_HEIGHT//3 )
rect_colour = BLACK

### Main Loop
clock = pygame.time.Clock()
done = False
while not done:

    # Handle all the events
    for event in pygame.event.get():
        if ( event.type == pygame.QUIT ):
            done = True

        elif ( event.type == pygame.MOUSEBUTTONUP ):
            mouse_position = pygame.mouse.get_pos()             # Location of the mouse-click
            if ( click_rect.collidepoint( mouse_position ) ):   # Was that click inside our rectangle 
                print( "hit" )
                # Flip the colour of the rect
                if ( rect_colour == BLACK ):
                    rect_colour = GREEN
                else:
                    rect_colour = BLACK
            else:
                print( "click-outside!" )

    # update the screen
    window.fill( BLUE )
    pygame.draw.rect( window, rect_colour, click_rect)  # DRAW OUR RECTANGLE
    pygame.display.flip()

    # Clamp the FPS to an upper-limit
    clock.tick_busy_loop( 60 )


pygame.quit()

注意代码下半部分collidepoint()的使用:

Note the use of the collidepoint() in the lower half of the code:

if ( click_rect.collidepoint( mouse_position ) ):  

这里的代码检查最近通过鼠标输入事件发现的坐标是否在 click_rect(在主循环之前声明的 pygame.Rect)内.如果坐标在矩形内,则以不同的颜色绘制.

Here the code is checking that the co-ordinate recently discovered via a mouse-input event is within the click_rect (a pygame.Rect declared before the main loop). If the co-ordinates are within the rectangle, it is draw in a different colour.

这里的大部分代码只是简单地打开窗口,然后运行主输入/更新循环.

The bulk of the code here is to simply open the window, and run the main input/update loop.

这篇关于pygame中的collidepoint函数是如何工作的?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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