在参数化函数中复制/克隆向量的惯用 Rust 方法是什么? [英] What is the idiomatic Rust way to copy/clone a vector in a parameterized function?
问题描述
我正在尝试编写一个参数化函数,该函数接受一个不可变向量、克隆或复制它、对新向量执行某些操作(例如对其进行洗牌)并将其作为新拥有的向量返回.如何做到这一点,最惯用的方法是什么?
尝试 #1
pub fn shuffle(vec: &mut [T]) {//... 内容已删除:将向量原地打乱//... 所以需要一个可变向量}pub fn shuffle_create_new(vec: &[T]) ->Vec T{让 mut newvec = vec.clone();洗牌(&mut newvec);返回 newvec.to_owned();}
失败:
error[E0596]: 不能将不可变的借来内容作为可变借用-->src/main.rs:8:13|8 |洗牌(&mut newvec);|^^^^^^^^^^^^ 不能借为可变
即使我将 newvec
声明为可变的.我不明白为什么.
尝试 #2
pub fn shuffle_owned(mut vec: Vec) ->Vec T{shuffle(&mut vec);返回 vec;}
虽然编译,但它不做我想要的.您传递给 shuffle_owned
的向量被移动到函数中,进行混洗,然后将其所有权转移回调用者(通过返回值).所以原始向量被修改.
我想知道如何传入一个不会突变的向量,但是将值克隆到一个新的盒装向量中并在完成时返回——就像你在函数式编程语言中所做的那样具有不可变数据(例如 Clojure).
您的尝试 #1 几乎是正确的,您只需要将 to_owned()
移到第一行:
fn shuffle(vec: &mut [T]) {//...}fn shuffle_create_new(vec: &[T]) ->Vec T{让 mut newvec = vec.to_vec();洗牌(&mut newvec);新维克}
发生这种情况是因为在切片上调用 clone()
将返回一个切片(即 &[T]
),并且您不能从 &[T]
到 &mut [T]
因为你不能选择引用的可变性(借用的指针).但是,当您调用 to_owned()
时,您将获得 Vec
的新实例,您可以将其放入可变变量中以获得可变向量.>
从 Rust 1.0 开始,slice::to_vec
或 ToOwned
trait 中的 to_owned() 方法可用于从 &[T]中创建
Vec
代码>.
现在还有几种方法可以从 Vec
获取 &mut [T]
:切片符号(&mut vec[..]
)、deref 转换(&mut *vec
)或直接方法调用(vec.as_mut_slice()
,虽然这个方法已被弃用):
I'm trying to write a parameterized function that takes an immutable vector, clones or copies it, does something to the new vector (such as shuffle it) and returns it as a new owned vector. How can this be done and what is the most idiomatic way to do it?
Attempt #1
pub fn shuffle<T>(vec: &mut [T]) {
// ... contents removed: it shuffles the vector in place
// ... so needs a mutable vector
}
pub fn shuffle_create_new<T: Clone>(vec: &[T]) -> Vec<T> {
let mut newvec = vec.clone();
shuffle(&mut newvec);
return newvec.to_owned();
}
Fails with:
error[E0596]: cannot borrow immutable borrowed content as mutable
--> src/main.rs:8:13
|
8 | shuffle(&mut newvec);
| ^^^^^^^^^^^ cannot borrow as mutable
even though I declared newvec
as mutable. I don't understand why.
Attempt #2
pub fn shuffle_owned<T: Clone>(mut vec: Vec<T>) -> Vec<T> {
shuffle(&mut vec);
return vec;
}
While this compiles, it doesn't do what I want. The vector you pass into shuffle_owned
gets moved into the function, shuffled and then has its ownership transferred back to the caller (via the return value). So the original vector is modified.
I want to know how to pass in a vector that will not be mutated, but have the values cloned into a new boxed vector and returned when finished - as you do in a functional programming language that has immutable data (such as Clojure).
Your attempt #1 is almost correct, you just have to move to_owned()
to the first line:
fn shuffle<T>(vec: &mut [T]) {
// ...
}
fn shuffle_create_new<T: Clone>(vec: &[T]) -> Vec<T> {
let mut newvec = vec.to_vec();
shuffle(&mut newvec);
newvec
}
This happens because calling clone()
on a slice will return you a slice (i.e. &[T]
), and you cannot go from &[T]
to &mut [T]
because you cannot choose mutability of a reference (borrowed pointer). When you call to_owned()
, however, you are getting a fresh instance of Vec<T>
and you can put it into a mutable variable to get mutable vector.
As of Rust 1.0, either slice::to_vec
or to_owned()
method from the ToOwned
trait can be used to create Vec<T>
from &[T]
.
There are also now several ways to obtain &mut [T]
from Vec<T>
: the slicing notation (&mut vec[..]
), the deref conversion (&mut *vec
) or the direct method call (vec.as_mut_slice()
, though this one is deprecated):
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