无法创建 SCNView 的屏幕截图 [英] Cannot create a Screenshot of a SCNView
问题描述
是否可以获取 SCNView 的屏幕截图?我正在尝试使用以下代码,但它总是显示为白色...
Is it possible to get a screenshot of an SCNView? I'm trying with the below code, but it always comes out white...
NSRect bounds = [window.contentView bounds];
NSImage *screenshot = [[NSImage alloc] initWithData:[window.contentView dataWithPDFInsideRect:bounds]];
当视图是标准 NSView 时它工作正常...
It works fine when the view is a standard NSView...
推荐答案
SceneKit 使用 OpenGL 上下文进行绘制.您无法像基于 Quartz 的上下文(如普通"AppKit 视图所使用的那样)那样轻松地将其转换为 PDF 数据.
但是您可以从 OpenGL 中获取光栅化位图数据:
SceneKit uses an OpenGL context to draw. You can't turn that into PDF data as easily as a Quartz based context (as used by "normal" AppKit views).
But you can grab the rasterized bitmap data from OpenGL:
- (IBAction)takeShot:(id)sender
{
NSString* path = @"/Users/weichsel/Desktop/test.tiff";
NSImage* image = [self imageFromSceneKitView:self.scene];
BOOL didWrite = [[image TIFFRepresentation] writeToFile:path atomically:YES];
NSLog(@"Did write:%d", didWrite);
}
- (NSImage*)imageFromSceneKitView:(SCNView*)sceneKitView
{
NSInteger width = sceneKitView.bounds.size.width * self.scene.window.backingScaleFactor;
NSInteger height = sceneKitView.bounds.size.height * self.scene.window.backingScaleFactor;
NSBitmapImageRep* imageRep=[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:width
pixelsHigh:height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bytesPerRow:width*4
bitsPerPixel:4*8];
[[sceneKitView openGLContext] makeCurrentContext];
glReadPixels(0, 0, (int)width, (int)height, GL_RGBA, GL_UNSIGNED_BYTE, [imageRep bitmapData]);
[NSOpenGLContext clearCurrentContext];
NSImage* outputImage = [[NSImage alloc] initWithSize:NSMakeSize(width, height)];
[outputImage addRepresentation:imageRep];
NSImage* flippedImage = [NSImage imageWithSize:NSMakeSize(width, height) flipped:YES drawingHandler:^BOOL(NSRect dstRect) {
[imageRep drawInRect:dstRect];
return YES;
}];
return flippedImage;
}
不要忘记链接 OpenGL.framework 和 #import "OpenGL/gl.h"
Don't forget to link OpenGL.framework and #import "OpenGL/gl.h"
更新
SceneKit 似乎使用翻转上下文.我添加了一些代码来修复颠倒的图像.
Update
SceneKit seems to use a flipped context. I added some code to fix the upside-down image.
更新 2
更新代码以考虑支持比例因子(对于视网膜显示器)
Update 2
Updated code to take the backing scale factor into account (for retina displays)
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