为什么在 SceneKit 中不调用 Contact Delegate? [英] Why Contact Delegate isn't called in SceneKit?
问题描述
我正在开发一款游戏,但我在 SceneKit 中遇到了联系人委托的问题.我在 ViewController 中声明了正确的委托并使用它来设置委托:
I'm developing a game and I'm facing an issue with the contact delegate in SceneKit. I declared the right delegate in the ViewController and used this to set the delegate:
sceneView.scene?.physicsWorld.contactDelegate = self
它应该可以工作,事实上,它可以使用 XCode 6.4 但使用测试版 XCode 7 则不行.相同的代码.我的问题是:这里有人能知道一个临时修复方法吗?
It should work and in fact, it does, with the XCode 6.4 but with the beta XCode 7 it doesn't. The same code. My question is: does anyone here is able to know a temporary fix for it?
推荐答案
从 iOS9 开始,你必须明确配置你的physicsBody 的contactTestBitMask"来获取联系人通知.
starting in iOS9, you have to explicitly configure the "contactTestBitMask" of your physicsBody to get contact notifications.
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