C++ STL - 插入自定义类作为映射值 [英] C++ STL - Inserting a custom class as a mapped value
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问题描述
我有一堂课:
class Monster : public Player
{
public:
// Copy constructor - used for populating monster list in Game class
Monster(int newType)
{
type = newType;
canmove = true;
notforward = false;
}
int type;
bool operator==(const Monster& m) const {return type == m.type;}
bool operator!=(const Monster& m) const {return type != m.type;}
bool operator< (const Monster& m) const {return type < m.type;}
bool operator<=(const Monster& m) const {return type <= m.type;}
bool operator> (const Monster& m) const {return type > m.type;}
bool operator>=(const Monster& m) const {return type >= m.type;}
};
某些变量(如 canmove 和 notforward)是继承的.接下来,在另一个类中,我创建了一张怪物地图:
Some variables (like canmove and notforward) are inherited. Next, in a different class, I create a map of monsters:
map<pair<int, int>, Monster> monsters; // Pair used for x and y coordinate
monsters.insert(make_pair(10, 10), Monster(10));
// Error - No instance of overloaded function
如何将怪物实例放入怪物地图?我添加了所有运算符重载只是为了可以插入,但它不起作用!
How can I get the Monster instances into the monsters map? I added all the operator overloads just so I could insert, but it doesn't work!
推荐答案
简单的方法是
monsters[make_pair(10, 10)] = Monster(10);
另一种方式是
monsters.insert(make_pair(make_pair(10, 10), Monster(10)));
还有一个是
monsters.insert(map<pair<int, int>, Monster>::value_type(make_pair(10, 10), Monster(10)));
运算符重载是不必要的,您确实需要重载运算符<用于映射的 key 而不是用于值.我想您可能会感到困惑,因为在第二种情况下需要两次调用 make_pair.
Operator overloads are unnecessary, you do need to overload operator< for the key of a map but not for the value. I think maybe you got confused because two calls to make_pair are necessary in the second case.
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