Java Graphics2D AffineTransform 图像旋转 [英] Java Graphics2D AffineTransform Image Rotation

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本文介绍了Java Graphics2D AffineTransform 图像旋转的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想像这样简单地在 for 循环中旋转图像:

I am trying to simply rotate an image in a for loop like so:

class MyCanvas extends JComponent {

AffineTransform identity = new AffineTransform();
Image arrow;
Double angle = -180.0;

public void spin() {
    angle += 10.0;
    for(int i = 0; i < 10; i++) {
        repaint();
        System.out.println(i);
        try {
            Thread.sleep(1000);
        } catch (InterruptedException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }
}
public void paint(Graphics g) {
    Graphics2D g2 = (Graphics2D) g;
    arrow = Toolkit.getDefaultToolkit().getImage("red-arrow-right-th.png");
    // Rotate + translate
    AffineTransform trans = new AffineTransform();
    trans.setTransform(identity);
    trans.translate(getWidth()/2, getHeight()/2);
    trans.rotate(Math.toRadians(angle));
    System.out.println(trans);
    g2.drawImage(arrow, trans, this);
    g2.finalize();
}
}

然而,当我在 main 中运行 call spin() 时,它似乎只应用了一次旋转,同时仍然正确地打印出循环.我忽略了什么?

However when I run call spin() in main, it appears to apply only a single rotation, whilst still printing out the loop correctly. What am I overlooking something?

推荐答案

我已经使用 MadProgrammer 的推荐转换了您的代码:

I've transformed your code using the recommendation of MadProgrammer:

  • 不要覆盖paint,覆盖paintComponent.
  • 在执行任何自定义绘画之前调用 super.paint
  • 永远不要对任何东西调用 finalize,尤其不要对不是你自己创建的对象调用.
  • 使用摇摆计时器
  • Don't override paint, override paintComponent.
  • Call super.paint before performing any custom painting,
  • Never call finalize on anything and especially not on objects you didn't create yourself.
  • Use a Swing Timer

注意以下事项

  • A 限定此用于从 ActionListener 内部类访问 ImageRotationView 实例.

  • A qualified this is used to access the ImageRotationView instance from the ActionListener inner class.

AffineTransform.getRotateInstance 返回一个围绕锚点旋转坐标的变换.

AffineTransform.getRotateInstance returns a transform that rotates coordinates around an anchor point.

.

import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.Timer;


public class ImageRotationFrame {

    public static void main(String[] args) {
        new ImageRotationFrame();
    }

    public ImageRotationFrame() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                JFrame frame = new JFrame("Testing");
                frame.setSize(400, 400);
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new ImageRotationComponent());
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });

    }

    private class ImageRotationComponent extends JComponent {

        Image arrow;
        double angle = 0.0;

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            angle += 0.4;
            AffineTransform trans = AffineTransform.getRotateInstance(angle, getWidth() / 2, getHeight() / 2);
            ((Graphics2D) g).drawImage(arrow, trans, this);
        }

        public ImageRotationComponent() {
            try {
                arrow = ImageIO.read(new File("dice.png"));
            } catch (IOException e) {
                e.printStackTrace();
            }
            int delay = 500; //milliseconds
            ActionListener taskPerformer = new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent evt) {
                    ImageRotationComponent.this.repaint();
                }
            };
            new Timer(delay, taskPerformer).start();
        }
    }
}

这篇关于Java Graphics2D AffineTransform 图像旋转的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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