AFRAME:Android metallnesMap 和roughnessMap 问题 [英] AFRAME: Android metallnesMap and roughnessMap issue
问题描述
尝试在我的项目中使用具有 metallnesMap 和roughnessMap 的模型.在 iOS 上一切看起来都不错,但在 Android 上似乎避免了这些地图.可能是什么原因,是否有解决办法?
Tried to use in my project a model with metallnesMap and roughnessMap. On iOS everything looks good, but on Android it seems to be avoiding these maps. What could be the cause and if there any solution?
在 iOS 上:
在安卓上:
使用 A-FRAME 1.1.0,从 Blender 导出的 .glb 模型
Use A-FRAME 1.1.0, .glb model exported from Blender
在模型在每个设备上看起来很暗但添加到场景中之前,'renderer="colorManagement: true"'添加 envMap 有帮助.
Before the model looked dark on each devices but adding to the scene 'renderer="colorManagement: true"' and adding envMap has helped.
推荐答案
问题不在于代码和模型材料,只是需要熟练的 3D 建模师的帮助.
Problem was not in the code and in the model material, just needed a help from skilled 3D-modeller.
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