为什么允许指向不完整类型的指针而不是不完整类型的变量? [英] Why are pointers to incomplete types allowed and not variables of incomplete types?
问题描述
为什么以下是合法的:
typedef struct a aType;
struct a
{
int x;
aType *b;
};
以及以下违法行为:
void main()
{
typedef struct a aType;
aType someVariable;
struct a
{
int x;
aType *b;
};
}
我只是好奇,因为在每种情况下它都是前向引用,据我所知,至少对于函数和变量,前向引用是不合法的.
I'm just curious as in each case it is forward referencing and as far as I know, at least for functions and variables, forward referencing is not legal.
另外,C++ 的答案是否也一样?
Also, would the answer for this be the same for C++ as well?
推荐答案
就这样:
typedef struct a aType;
struct a { int x; aType *b; };
等同于:
struct a;
typedef struct a aType;
struct a { int x; aType *b; };
所以你正向声明一个struct
,typedef
然后定义它.完全没问题.
So you're forward-declaring a struct
, typedef
ing it and later defining it. Perfectly fine.
现在是第二个例子:
typedef struct a aType;
aType someVariable;
struct a { int x; aType *b; };
这与它在本地范围内的事实无关.这是怎么回事:
This has nothing to do with the fact that it's in local scope. What's happening is this:
struct a;
typedef struct a aType;
aType someVariable; // error: when it gets here, aType is still incomplete
struct a { int x; aType *b; };
aType someVariable; // perfectly fine, aType not incomplete
记住编译是按顺序进行的.当你尝试声明 someVariable
时,编译器还不知道 struct a
是什么,所以它不知道它的大小,因此它不知道有多少内存为它分配,因此编译错误.在定义 aType
之后声明它按预期工作.
Remember that compilation happens in order. When you try to declare someVariable
the compiler doesn't know what struct a
is yet, so it doesn't know its size, hence it doesn't know how much memory to allocate for it, hence a compile error. Declaring it after aType
is defined works as expected.
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