从 SKScene 呈现 UIViewController 显示黑屏 [英] Presenting a UIViewController from SKScene shows black screen
问题描述
此代码旨在向用户显示 UIViewController
菜单",而是以黑屏迎接他们.
This code, intending to present the user with the UIViewController
"menu", instead greets them with a black screen.
let currentViewController:UIViewController=UIApplication.shared.keyWindow!.rootViewController!
let mymenu = menu()
currentViewController.present(mymenu, animated: true, completion: nil)
我正在从 SKScene
过渡.
推荐答案
要从另一个 SKScene
中呈现一个 SKScene
你应该这样做,例如:
To present a SKScene
from another SKScene
you should do for example :
let nextScene = MainScene(size: self.scene!.size)
self.scene?.view?.presentScene(nextScene, transition: SKTransition.doorway(withDuration: 1))
您不需要检索您的 currentViewController
,因为您始终可以访问 scene
You don't need to retrieve your currentViewController
because you have always access to the view
of your scene
正如下面的评论所解释的,有多种方法可以调用实现到您的游戏视图控制器的函数,一种可能是创建一个委托/协议,如以下代码所示:
As explained to the comments below, there are various methods to call a function implemented to your game viewController, one could be to create a delegate/protocol as showed in this code:
GameScene 示例:
import SpriteKit
protocol GameViewControllerDelegate: class {
func callMethod(inputProperty:String)
}
class GameScene: SKScene {
weak var gameViewControllerDelegate:GameViewControllerDelegate?
override func didMove(to view: SKView) {
gameViewControllerDelegate?.callMethod(inputProperty: "call game view controller method")
}
}
GameViewController 示例:
class GameViewController: UIViewController, GameViewControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'GameScene.sks'
if let scene = SKScene(fileNamed: "GameScene") {
let gameScene = scene as! GameScene
gameScene.gameViewControllerDelegate = self
gameScene.scaleMode = .aspectFill
view.presentScene(gameScene)
}
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
func callMethod(inputProperty:String) {
print("inputProperty is: ",inputProperty)
}
}
输出:
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