Unity - 单击重新启动按钮后如何重新启动分数? [英] Unity - How can I restart the score once the restart button is clicked?
问题描述
我遇到了问题"在正在开发的游戏中.当角色因与敌人的碰撞而死亡或触发游戏对象时,它会显示一个游戏结束屏幕,其中包含一个再试一次"按钮重新开始游戏,但点击重新开始按钮后,上一场比赛的得分仍然存在.
I am having a "problem" in a game that is being developed. When the character dies from a collision to the enemy, or trigger gameobjects, it displays a game over screen, which contains a "Try Again" button to restart the game, but the score collected from the previous game remains once the restart button is clicked.
我该如何解决这个问题?谢谢你的帮助!!
How can I solve this problem? Thank you for your help!!
GameOver C# 脚本
GameOver C# script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class CS_GameOverMenu : MonoBehaviour
{
public void RestartButton()
{
SceneManager.LoadScene("Level 1");
Debug.Log("Game open");
}
public void MenuButton()
{
SceneManager.LoadScene("MainMenu");
Debug.Log("Main Menu open");
}
public void ExitButton()
{
Application.Quit();
Debug.Log("Game closed");
}
//public void QuitButton()
//{
// Application.Quit();
//Debug.Log("Game closed");
}
推荐答案
由于您有一个静态字段,因此即使在重置后游戏仍在运行时,这些数据仍会保留.在您的 Reset
函数内放置与此类似的代码.
As you have a static field, this data will persist while the game is still running even after a reset. Inside of your Reset
function put code similar to this.
如果您不想按名称抓取对象,请使用此代码段.
If you would rather not grab the object by name, use this snippet.
public void RestartButton()
{
ScoringSystem.theScore = 0;
SceneManager.LoadScene("Level 1");
Debug.Log("Game open");
}
您只需在重新加载场景时将分数设置回 0,因为您拥有的值被标记为静态.
You just need to set the score back to 0 when reloading the scene as the value you have is marked as static.
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