(C#) 如何按值类型而不是引用类型复制类? [英] (C#) How to copy classes by value type and not reference type?
问题描述
获取以下代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyClass
{
public int myNumber;
}
public class Test : MonoBehaviour
{
MyClass class1 = new MyClass();
MyClass class2 = new MyClass();
void Start()
{
class1.myNumber = 1;
class2 = class1;
class2.myNumber = 2;
Debug.Log(class1.myNumber); //output: 2 (I'd want it to output 1!!!)
}
}
现在,如果我理解正确的话,在 C# 中,类是引用类型而不是值类型,因此需要这种行为.
但是,我需要做什么才能不这样做?我该怎么做才能在不将两个类链接"在一起的情况下进行正常的值分配?
Now, if I understood correctly, in C# classes are a reference type and not a value type, so this behavior is desired.
However, what would I need to do to not make it so? What could I do to make a normal value assignment without "linking" the two classes together?
我意识到我可以用这个替换第 18 行:
I realize I could replace line 18 with this:
class2.myNumber = class1.myNumber;
它会做我想做的事(因为我分配的是值类型而不是引用类型),但对我来说有点不方便......在我的真实脚本中,该类有几个我需要的子元素在许多不同的地方复制.
And it would do what I want (since I'm assigning a value type and not a reference type), but it's kinda inconvenient for my case... in my real script the class has several sub-elements that I need to copy in many different places.
是否有一种单行方法可以将一个类复制到一个新的类中,而不是通过引用原始类而是通过创建一个新的独立类来链接它?
Is there a one-line method to copy a class to a new one, without it being linked by reference to the original one but by creating a new independent class?
推荐答案
根据您的需要执行深拷贝或浅拷贝.https://docs.microsoft.com/en-us/dotnet/api/system.object.memberwiseclone?view=netframework-4.8
Perform a Deep or Shallow Copy depending on your needs. https://docs.microsoft.com/en-us/dotnet/api/system.object.memberwiseclone?view=netframework-4.8
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