将 .sks 连接到 skscene.h [英] Connect .sks to skscene.h
问题描述
所以我有一个 .sks Sprite Kit 场景文件,我可以在其中直观地放置对象(有点像 Sprite Kit 版本的界面构建器,对吧?).我还有一个 SKScene.h 头文件和 SKScene.m 文件,我可以在其中为 SKScene 编写代码.如何将 .sks 场景连接到 .h SKScene 标头?对不起,这太基本了,但我很难过.
So I have a .sks Sprite Kit Scene file in which I can visually place objects (somewhat like Sprite Kit's version of the interface builder right?). I also have an SKScene.h header and SKScene.m file where I can write code for an SKScene. How do I connect the .sks scene to the .h SKScene header? Sorry this is so basic but I am stumped.
推荐答案
我不使用 unarchiveFromFile 方法,因为我在现有的 SpriteKit 类结构中找不到它,而且我真的不需要写在上面我自己的.我找到了另一种使用它的方法,更简单,它在 XCode 7 中运行良好:
1. 我有 .sks 文件,其中的节点使用 UI 界面设计得很好.
2. 我还有与 .sks 文件同名的 .h 和 .m 文件.所以,如果我有 Scene1.sks,那么我也有 Scene1.h 和 Scene1.m 文件.
3.在Scene1.h中,我有代码表明它是一个SKScene:
I don't use unarchiveFromFile method, because I can't find it in the existing SpriteKit class structure, and I don't really need to write it on my own. I found another way to use it, much simpler, and it works fine in XCode 7:
1. I have the .sks file with the nodes inside it designed nicely using the UI interface.
2. I also have the .h and .m file with the same names as the .sks file. So, if I have Scene1.sks, then I also have Scene1.h and Scene1.m files.
3. In Scene1.h I have the code indicating that it is a SKScene:
@interface Scene1 : SKScene
在 Scene1.m 中,我只是使用这种方式与视觉添加的对象进行交互:
In Scene1.m I just use this way to interact with the visually added objects:
SKNode *heroPositionNode = [self childNodeWithName:@"hero"];
其中 heroPositionNode 是我想要使用的变量 - 此处或代码中的其他地方.英雄"是 .sks 中节点的名称 - 在 UI 设计器本身中.
4.在GameViewController中,我只用这个:
where heroPositionNode is my variable that I want to work with - here or elsewhere in my code. The "hero" is the name of node inside the .sks - in the UI designer itself.
4. In GameViewController, I just use this:
Scene1 *scene = [Scene1 nodeWithFileNamed:@"Scene1"];
scene.scaleMode = SKSceneScaleModeAspectFill;
[skView presentScene:scene];
这行得通.似乎一切都是自动连接的.希望它有帮助,如果它也适用于您,请告诉我.
This just works. It seems that everything is connected automatically. Hope it helps, let me know if it works for you too.
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