如何将swift文件与SKscene连接? [英] How can you connect a swift file with an SKscene?

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问题描述

我查看了所有帖子,WWDC会谈和youtube视频,但我仍然无法弄清楚如何在不同级别拥有多个SKscenes并使用Spritekit将它们与游戏中的swift文件连接起来。我想要一个主级别板,如果你按下SKSpriteNode,我设法打开一个新的场景,但是我如何为这个特定的SKScene实现游戏逻辑?
如果这是一个愚蠢的问题请提前道歉,我已经花了很长时间。

I looked through all posts, WWDC talks and youtube videos, but I still can't figure out how to have multiple SKscenes for different levels and connecting them with swift files in a Game using Spritekit. I want to have a main level board and I managed to open a new scene if you press a SKSpriteNode, but how can I implement game logic to this specific SKScene? Apologies in advance if it is a silly question, I've been spending ages on it.

推荐答案

你可以这样做:

1)创建 .swift 文件并创建一个<$的子类c $ c> SKScene

1) Create .swift file and make a subclass of a SKScene

转到:


文件菜单 - >新文件 - >源 - > Swift文件

File menu -> New File -> Source -> Swift file

并创建SKScene的子类

and make subclass of a SKScene

class MenuScene:SKScene {}

2)创建.sks文件

然后转到


文件菜单 - >新文件 - >资源 - > SpriteKit场景

File menu -> New File -> Resource -> SpriteKit Scene

并制作一个 MenuScene.sks (将其命名为 MenuScene ,不带实际扩展名。)

and make a MenuScene.sks (name it MenuScene without the actual extension).

对您想要拥有的每个场景重复此步骤。

Repeat this steps for each scene you want to have.

然后加载并启动您的初始场景。在 GameViewController.swift 中执行此操作:

Then to load and start your initial scene. Do this inside your GameViewController.swift:

if let scene = GameScene(fileNamed:"GameScene") {
      let skView = self.view as! SKView
      //setup your scene here
      skView.presentScene(scene)
}

要转换到其他场景(假设您当前在 MenuScene 中),您应该执行以下操作:

To make a transition to other scene (lets assume that you are in the MenuScene currently) you should do something like this:

if let nextScene = GameScene(fileNamed: "GameScene"){
  nextScene.scaleMode = self.scaleMode                 
  let transition = SKTransition.fadeWithDuration(1)                  
  view?.presentScene(nextScene, transition: transition)
}

这篇关于如何将swift文件与SKscene连接?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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