Actionscript 3 数学不一致 [英] Actionscript 3 Math inconsistencies

查看:26
本文介绍了Actionscript 3 数学不一致的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试在 Flex/actionscript 3 中构建一个计算器,但是使用 Math 类得到了一些奇怪的结果:

I'm trying to build a calculator in Flex / actionscript 3 but have some weird results using the class Math :

trace(1.4 - .4); //should be 1 but it is 0.9999999999999999
trace(1.5 - .5); //should be 1 and it is 1
trace(1.444 - .444); //should be 1 and it is 1
trace(1.555 - .555); //should be 1 but it is 0.9999999999999999

我知道浮点数存在一些问题,但正如您所见,它至少应该对我的所有示例都失败,对吗?

I know there are some issues with floating point numbers, but as you can see, it should at least fail for all of my examples, am I right?

这个问题在其他计算器中是如何解决的,我应该如何在 Actionscript 3 中构建一个可用的计算器?

How the problem is solved in other calculators and how should I proceed in order to build a usable calculator in Actionscript 3 please?

先谢谢你,阿德南

推荐答案

欢迎使用 IEEE 754 浮点数.享受不准确之处.如果您想避免它们,请使用定点机制.

Welcome to IEEE 754 floating point. Enjoy the inaccuracies. Use a fixed-point mechanism if you want to avoid them.

这篇关于Actionscript 3 数学不一致的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆