如何在 RealityKit 中仅围绕一个轴旋转对象? [英] How do I rotate an object around only one axis in RealityKit?
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问题描述
我正在尝试绕其 z 轴旋转一个立方体,但我找不到方法.
I'm trying to rotate a cube around its z-axis but I can't find how.
RealityKit 有没有办法做到这一点?
Is there a way in RealityKit to do this?
推荐答案
在 RealityKit 中,至少有三种方法可以绕单轴旋转对象.
在每个示例中,我们逆时针 (CCW) 旋转一个对象.
In each example we rotate an object counterclockwise (CCW).
let boxScene = try! Experience.loadBox()
boxScene.steelBox?.orientation = simd_quatf(angle: .pi/4, /* 45 Degrees */
axis: [0,0,1]) /* About Z axis */
boxScene.steelBox?.transform = Transform(pitch: 0,
yaw: 0,
roll: .pi/4) /* Around Z axis */
pitch、yaw 和 roll 是以弧度表示的绕 X、Y 和 Z 轴的旋转.
pitch, yaw and roll are rotations about X, Y and Z axis expressed in radians.
let a: Float = cos(.pi/4)
let b: Float = sin(.pi/4)
let matrix = float4x4([ a, b, 0, 0 ], /* column 0 */
[-b, a, 0, 0 ], /* column 1 */
[ 0, 0, 1, 0 ], /* column 2 */
[ 0, 0, 0, 1 ]) /* column 3 */
boxAnchor.steelBox?.setTransformMatrix(matrix, relativeTo: nil)
旋转矩阵的视觉表示如下:
Visual representation of rotation matrix looks like this:
let a: Float = cos(.pi/4)
let b: Float = sin(.pi/4)
// 0 1 2 3
┌ ┐
| a -b 0 0 |
| b a 0 0 |
| 0 0 1 0 |
| 0 0 0 1 |
└ ┘
如果您想了解更多关于旋转矩阵的信息,请阅读 这篇 帖子.
If you wanna know more about Rotation Matrices, read this post.
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