如何将 Blender 3D 动画导入 iPhone OpenGL ES? [英] How to import Blender 3D animation to iPhone OpenGL ES?

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问题描述

我正在尝试使用 OpenGL ES 在 iPhone 上制作动画.我能够在 Blender 3D 软件中制作动画.我可以将 .obj 文件从 Blender 导出到 OpenGL,它可以在 iPhone 上运行.

I am trying to do animations on iPhone using OpenGL ES. I am able to do the animation in Blender 3D software. I can export as a .obj file from Blender to OpenGL and it works on iPhone.

但是我无法将我的动画作品从 Blender 3D 导出​​到 OpenGL.谁能帮我解决这个问题?

But I am not able to export my animation work from Blender 3D to OpenGL. Can anyone please help me to solve this?

推荐答案

这是一个老问题,从那时起,一些新的 iOS 框架已经发布,例如 GLKit.我建议尽可能多地依赖它们,因为它们会处理许多像这样的固有转换,尽管我还没有研究具体细节.此外,虽然不在 iOS 上,但未来适用于 OS X 的新场景图形技术(可能会出现在 iOS 上),将所有这些都做得更进一步,狡猾的人可以使用该工具进行一些转换,然后获取输出到 iOS.

This is an old question and since then some new iOS frameworks have been released such as GLKit. I recommend relying on them as much as possible when you can, since they take care of many inherent conversions like this, though I haven't researched the specifics. Also, while not on iOS, the new Scene Graph technology for OS X (which will likely arrive on iOS) in the future, take all this quite a bit further and a crafty individual could do some conversions with that tool and then take the output to iOS.

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