Helix 工具包旋转 3D 模型 [英] Helix toolkit Rotate 3D Model

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本文介绍了Helix 工具包旋转 3D 模型的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是 WPF 的新手,我正在尝试制作一个显示 3d 模型(保存在我的计算机上)并根据按钮点击旋转它的程序.我想要三个按钮来围绕 x、y 和 z 轴旋转对象.我有可以显示模型的代码,但我不确定如何使用按钮点击来旋转它.这是我到目前为止所拥有的;

I'm new to WPF and I'm trying to make a program that displays a 3d model (that is saved on my computer) and rotate it based on button clicks. I would like to have three buttons to rotate the object about the x, y, and z axes. I have code that will display the model but I am unsure how to rotate it using button clicks. Here is what I have so far;

C#

public MainWindow()
{
    InitializeComponent();
    ModelVisual3D device3D = new ModelVisual3D();
    device3D.Content = Display3d(MODEL_PATH);

    // Add to view port
    viewPort3d.Children.Add(device3D);
}

private Model3D Display3d(string model)
{
    Model3D device = null;
    try
    {
        //Adding a gesture here
        viewPort3d.RotateGesture = new MouseGesture(MouseAction.LeftClick);

        //Import 3D model file
        ModelImporter import = new ModelImporter();

        //Load the 3D model file
        device = import.Load(model);
    }
    catch (Exception e)
    {
        // Handle exception in case can not find the 3D model file
        MessageBox.Show("Exception Error : " + e.StackTrace);
    }
    return device;
}
private void buttonX_Click(object sender, RoutedEventArgs e)
{
    //not sure what to put in here
}

XAML

<Grid Margin="0,0,6,94" RenderTransformOrigin="0.5,0.5">
    <Grid.RenderTransform>
        <TransformGroup>
            <ScaleTransform/>
            <SkewTransform/>
            <RotateTransform Angle="-0.275"/>
            <TranslateTransform/>
        </TransformGroup>
    </Grid.RenderTransform>
    <helix:HelixViewport3D x:Name="viewPort3d" ZoomExtentsWhenLoaded="true" Margin="0,0,10,64" >
        <!-- Remember to add light to the scene -->
        <helix:DefaultLights/>
        <ModelVisual3D x:Name="Models"/>
    </helix:HelixViewport3D>
    <Rectangle Fill="#FFF4F4F5" HorizontalAlignment="Left" Height="100" Margin="417,219,0,0" Stroke="Black" VerticalAlignment="Top" Width="100" RenderTransformOrigin="0.146,-0.196"/>
    <Button x:Name="buttonX" Content="ButtonX" HorizontalAlignment="Left" Height="30" Margin="216,356,0,-60" VerticalAlignment="Top" Width="104" Click="buttonX_Click"/>
</Grid>

我目前正在使用 Helix 工具包,但如果有更简单的方法,请告诉我.

I'm currently using the Helix tool-kit but if there is an easier way, please let me know.

推荐答案

根据你问题的措辞,我假设你想旋转模型而不是相机,在这种情况下保存 device3D某处并执行此操作:

From the wording of your question I'll assume you want to rotate the model and not the camera, in which case save device3D somewhere and do this:

    private void buttonX_Click(object sender, RoutedEventArgs e)
    {
        var axis = new Vector3D(0, 0, 1);
        var angle = 10;

        var matrix = device3D.Transform.Value;
        matrix.Rotate(new Quaternion(axis, angle));

        device3D.Transform = new MatrixTransform3D(matrix);
    }

这篇关于Helix 工具包旋转 3D 模型的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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