ThreeJS r69 轨迹球控制、相机和定向光 [英] ThreeJS r69 Trackball controls, camera and directional Light

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问题描述

我需要将轨迹球控件和相机与定向灯同步.

I need to sync trackball controls and camera with the directional light.

我的案例:用相机、灯光和控件初始化一个空场景.加载一个 bufferGeometry obj,获取它的质心并设置相机并控制相对于 obj 质心的位置和目标.基本上我只是简单地设置相机位置和 control.target :

My case scenario: Init an empty scene with camera, lights and controls. Load a bufferGeometry obj, get its centroid and set camera and controls position and target relative to the obj centroid. Basically I simply set camera position and controls.target with:

camera.lookAt( position );
camera.position = position;
controls.target.copy( position );

其中 position 是一个 Three.Vector3 对象.

where position is a Three.Vector3 obj.

定向光必须与控件自动同步.

Directional light has to sync automatically with controls.

我使用threejs r66做到了:

I did it using threejs r66:

function init(){
...
directionalLight.position = controls.object.position;
directionalLight.target.position = controls.target;
...
}

其中控件是一个 THREE.TrackballControls 对象.

where controls is a THREE.TrackballControls object.

使用threejs r69 不再起作用.有什么建议吗?

With threejs r69 does not work anymore. Any suggestions?

谢谢,

西蒙

使用 pointLight 而不是 directionalLight 解决.

Solved using a pointLight instead a directionalLight.

var pointLight = new THREE.PointLight(0xffffff, 1, 100);相机.添加(点光源);

var pointLight = new THREE.PointLight( 0xffffff, 1, 100 ); camera.add( pointLight );

感谢大家的帮助

推荐答案

解决方案(感谢 WestLangley)是:

The solution ( thanks to WestLangley ) is:

var pointLight = new THREE.PointLight( 0xffffff, 1, 100 ); 
camera.add( pointLight );

这篇关于ThreeJS r69 轨迹球控制、相机和定向光的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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