用Java画线 [英] Draw with lines in Java

查看:20
本文介绍了用Java画线的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何在java中绘制这样的图形?

How can I draw in java figure like this?

这是我的代码,它必须至少绘制这个数字的一​​半

Here is my code which has to draw at least half of this figure

import java.awt.Color;
import java.awt.Graphics;

import javax.swing.JComponent;
import javax.swing.JFrame;

public class Main {
    public static void main(String[] a) {
        JFrame window = new JFrame();
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setBounds(30, 30, 300, 300);
        window.getContentPane().add(new MyCanvas());
        window.setVisible(true);
      }
}

class MyCanvas extends JComponent {
    private static final long serialVersionUID = 1L;

    public void paint(Graphics g) {
        int i =0;

        for ( i = 0; i < 100; i++) {
            int x=1+i*3;
            g.drawLine(x, 200, 2+(x+(i/2)), 400-((i*i)/20));
        }
    }
}

我得到了这个.

推荐答案

一个小动画,向您展示您需要在线条旋转方面寻找的逻辑.把这条线想象成时钟上的指针.如何为时钟上的指针设置动画.这几乎是完全相同的概念.唯一的区别是 x1(时钟指针中心点的 x 点)不是保持静止,而是沿 x 轴移动(这是y1 常数),而手在转动.因此,对于时钟的每个滴答声(指针旋转),x 位置也会水平移动.我就是这么看的.

A little animation to show you the logic you need to be looking for in terms of line rotation. Think of the line like a hand on a clock. How would to animate a hand on a clock. It's pretty much the exact same concept. The only difference is that the x1 (the x point for the center point of the clock hand), instead of remaining still, it moves along the x axis (which is the y1 constant) while the hand is turning. So for every tick of the clock (hand rotation), the x location is also moved horizontally. That's the way I looked at it.

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Main {

    public static void main(String[] a) {

        JFrame window = new JFrame();
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setResizable(false);
        window.getContentPane().add(new MyCanvas());
        window.pack();
        window.setVisible(true);
    }
}

class MyCanvas extends JPanel {

    int x1 = 0;
    int rotate = 50;

    List<Line> lines;

    Timer timer = null;
    public MyCanvas() {
        lines = new ArrayList<>();

        timer = new Timer(75, new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                if (rotate < -50) {
                    ((Timer) e.getSource()).stop();
                } else {
                    lines.add(new Line(x1, rotate));
                    repaint();
                    x1 += 5;
                    rotate--;
                }
            }
        });

        JButton start = new JButton("Start the Magic");
        start.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent e) {
                timer.start();
            }
        });
        add(start);

    }

    public Dimension getPreferredSize() {
        return new Dimension(502, 400);
    }

    private static final long serialVersionUID = 1L;

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.setColor(Color.BLACK);
        g.fillRect(0, 0, getWidth(), getHeight());
        for (Line line : lines) {
            line.drawLine(g);
        }

    }

    class Line {

        int x1;
        int rotate;
        int y1 = 200;

        public Line(int x1, int rotate) {
            this.x1 = x1;
            this.rotate = rotate;
        }

        void drawLine(Graphics g) {
            int Radius = (int) (Math.min(getWidth(), getHeight()) * 0.4);

            int sLength = (int) (Radius * 0.9);
            int xSecond = (int) (x1 + sLength * Math.sin(rotate * (2 * Math.PI / 100)));
            int ySecond = (int) (y1 - sLength * Math.cos(rotate * (2 * Math.PI / 100)));
            g.setColor(Color.GREEN);
            g.drawLine(x1, y1, xSecond, ySecond);
        }
    }
}

这篇关于用Java画线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆