使用android的加速度计移动图像 [英] Moving an image using Accelerometer of android

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问题描述

我已阅读有关访问手机加速度计(加速度和方向)值的文章/教程.我正在尝试构建一个简单的应用程序,我可以在其中使用这些值移动球图像.这是我的代码:

I have read articles/tutorial about accessing the phone's accelerometer (acceleration and orientation) values. I am trying to build a simple app where I can move a ball image using the these values. Here is my code:

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;

public class Accelerometer extends Activity implements SensorEventListener {
    /** Called when the activity is first created. */
     CustomDrawableView mCustomDrawableView = null; 
     ShapeDrawable mDrawable = new ShapeDrawable(); 
      int x ; 
       int y ;

    private SensorManager sensorManager = null;

       /** Called when the activity is first created. */
       @Override
       public void onCreate(Bundle savedInstanceState) {

           super.onCreate(savedInstanceState);
           // Get a reference to a SensorManager
           sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
           mCustomDrawableView = new CustomDrawableView(this); 
           setContentView(mCustomDrawableView); 
         //  setContentView(R.layout.main);

       }

       // This method will update the UI on new sensor events
       public void onSensorChanged(SensorEvent sensorEvent) {
         {
         if (sensorEvent.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {

         int someNumber = 100;
         float xChange = someNumber * sensorEvent.values[1];
         //values[2] can be -90 to 90
         float yChange = someNumber * 2 * sensorEvent.values[2];       
             x = x + (int)xChange;
             y = y + (int)yChange;

         }


         if (sensorEvent.sensor.getType() == Sensor.TYPE_ORIENTATION) {

         }
        }
       }

       // I've chosen to not implement this method
       public void onAccuracyChanged(Sensor arg0, int arg1) {
     // TODO Auto-generated method stub

    }

       @Override
       protected void onResume() {
        super.onResume();
        // Register this class as a listener for the accelerometer sensor
        sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
        // ...and the orientation sensor
        sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_NORMAL);
       }

       @Override
       protected void onStop() {
        // Unregister the listener
        sensorManager.unregisterListener(this);
        super.onStop();
       } 
       public  class CustomDrawableView extends View { 

           public CustomDrawableView(Context context) { 
               super(context); 

               int width = 50; 
               int height = 50; 
               mDrawable = new ShapeDrawable(new OvalShape()); 
               mDrawable.getPaint().setColor(0xff74AC23); 
               mDrawable.setBounds(x, y, x + width, y + height); 
           } 
           protected void onDraw(Canvas canvas) { 
               mDrawable.draw(canvas); 
               invalidate(); 
           } 
       }
}

我在屏幕上显示了一个椭圆形,但之后没有任何反应.

I am getting an oval shape displayed on the screen but nothing happens after that.

谢谢

推荐答案

使用此代码.初始化该类后,您从未设置可绘制对象的位置.您必须进行一些计算才能正确设置球的位置.你这样做的方式是获得超过 10000 的值,这会在屏幕外绘制椭圆形.

Use this code. You were never setting the location of the drawable after you intialized that class. You'll have to do some calculations to set the balls location properly. The way you were doing it was getting values over 10000 which was drawing the oval off screen.

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.View;

public class Accelerometer extends Activity implements SensorEventListener
{
    /** Called when the activity is first created. */
    CustomDrawableView mCustomDrawableView = null;
    ShapeDrawable mDrawable = new ShapeDrawable();
    public static int x;
    public static int y;

    private SensorManager sensorManager = null;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState)
    {

        super.onCreate(savedInstanceState);
        // Get a reference to a SensorManager
        sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
        mCustomDrawableView = new CustomDrawableView(this);
        setContentView(mCustomDrawableView);
        // setContentView(R.layout.main);

    }

    // This method will update the UI on new sensor events
    public void onSensorChanged(SensorEvent sensorEvent)
    {
        {
            if (sensorEvent.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
                // the values you were calculating originally here were over 10000!
                x = (int) Math.pow(sensorEvent.values[1], 2); 
                y = (int) Math.pow(sensorEvent.values[2], 2);

            }

            if (sensorEvent.sensor.getType() == Sensor.TYPE_ORIENTATION) {

            }
        }
    }

    // I've chosen to not implement this method
    public void onAccuracyChanged(Sensor arg0, int arg1)
    {
        // TODO Auto-generated method stub

    }

    @Override
    protected void onResume()
    {
        super.onResume();
        // Register this class as a listener for the accelerometer sensor
        sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
                SensorManager.SENSOR_DELAY_NORMAL);
        // ...and the orientation sensor
        sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION),
                SensorManager.SENSOR_DELAY_NORMAL);
    }

    @Override
    protected void onStop()
    {
        // Unregister the listener
        sensorManager.unregisterListener(this);
        super.onStop();
    }

    public class CustomDrawableView extends View
    {
        static final int width = 50;
        static final int height = 50;

        public CustomDrawableView(Context context)
        {
            super(context);

            mDrawable = new ShapeDrawable(new OvalShape());
            mDrawable.getPaint().setColor(0xff74AC23);
            mDrawable.setBounds(x, y, x + width, y + height);
        }

        protected void onDraw(Canvas canvas)
        {
            RectF oval = new RectF(Accelerometer.x, Accelerometer.y, Accelerometer.x + width, Accelerometer.y
                    + height); // set bounds of rectangle
            Paint p = new Paint(); // set some paint options
            p.setColor(Color.BLUE);
            canvas.drawOval(oval, p);
            invalidate();
        }
    }
}

这篇关于使用android的加速度计移动图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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