Flutter setState() 或 markNeedsBuild() 在小部件树被锁定时调用 [英] Flutter setState() or markNeedsBuild() called when widget tree was locked

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问题描述

我无法找到此异常的来源,而且该应用程序非常复杂,因此很难显示代码的任何相关部分.这是发生错误时我的存储库:Github 存储库

I am having trouble finding the source to this exception, and the app is quite complex so it is hard to show any relevant part of the code. This is my repository at the point where the error happens: Github repo

我怀疑以下代码可能是肇事者:

I suspect the following code might be the perpetrator:

Widget buildResultCard(Map result, BuildContext context) {
    String name = result["value"];
    String description =
        result["label"].replaceAll(new RegExp(r"<(?:.|
)*?>"), "");
    TextEditingController controller = new TextEditingController(text: name);

    Function onPressed = () {
      showDialog(
          context: context,
          child: new AlertDialog(
            title: new Text("Name your schedule"),
            content: new TextField(
              autofocus: true,
              controller: controller,
            ),
            actions: <Widget>[
              new FlatButton(
                  onPressed: () {
                    String givenName = controller.text;
                    ScheduleMeta schedule = new ScheduleMeta(
                        givenName: givenName,
                        name: name,
                        type: _selectedChoice.value,
                        description: description);

                    scheduleStore
                        .dispatch(new AddScheduleAction(schedule: schedule));

                    scheduleStore.dispatch(
                        new SetCurrentScheduleAction(schedule: schedule));

                    fetchAllSchedules(scheduleStore.state.schedules)
                        .then((weeks) {
                      scheduleStore.dispatch(
                          new SetWeeksForCurrentScheduleAction(weeks: weeks));
                    });

                    Scaffold.of(context).showSnackBar(new SnackBar(
                          content: new Text("Added " + givenName),
                          action: new SnackBarAction(
                              label: "Undo",
                              onPressed: () {
                                scheduleStore.dispatch(
                                    new RemoveScheduleAction(schedule: name));

                                Scaffold.of(context).showSnackBar(new SnackBar(
                                      content: new Text(
                                          "Deleted " + givenName),
                                    ));
                              }),
                        ));

                    Navigator.of(context).pop();
                  },
                  child: new Text("Add")),
            ],
          ));
    };

    return new Card(
      child: new Column(
        mainAxisSize: MainAxisSize.min,
        children: <Widget>[
          new ListTile(
            leading: const Icon(Icons.schedule),
            title: new Text(name),
            subtitle: new Text(description),
            isThreeLine: true,
            dense: true,
          ),
          new ButtonTheme.bar(
            child: new ButtonBar(
              children: <Widget>[
                new FlatButton(
                    child: const Text('Add Schedule'),
                    onPressed: scheduleStore.state.schedules
                            .any((schedule) => schedule.name == name)
                        ? null
                        : onPressed)
              ],
            ),
          ),
        ],
      ),
    );
  }

显示对话框时出现错误,当用户按下对话框上的按钮时,两个Redux store dispatch 会直接依次发送.对话框背后的 UI 订阅 Redux 存储中的更改.

The error appears when showing a dialog, and when the user presses a button on the dialog, two Redux store dispatches are sent directly after each other. The UI behind the dialog subscribes to changes in the Redux store.

我认为 Dart/Flutter 是单线程的,所以不会发生这样的冲突,似乎一个线程在一个小部件上调用 setState() 而另一个在小部件树上加锁.

I thought Dart/Flutter was single-threaded so no collision like this could happen, where it seems like a thread is calling setState() on a widget while another has put a lock on the widget tree.

有没有办法检查小部件树是否被锁定从而可以避免这种情况?

Is there a way of checking if the widget tree is locked so this can be avoided?

堆栈提供此信息:

I/flutter (13466): ══╡ EXCEPTION CAUGHT BY WIDGETS LIBRARY ╞═══════════════════════════════════════════════════════════
I/flutter (13466): The following assertion was thrown while finalizing the widget tree:
I/flutter (13466): setState() or markNeedsBuild() called when widget tree was locked.
I/flutter (13466): This _ModalScope widget cannot be marked as needing to build because the framework is locked.
I/flutter (13466): The widget on which setState() or markNeedsBuild() was called was:
I/flutter (13466):   _ModalScope([LabeledGlobalKey<_ModalScopeState>#cb4cc]; state: _ModalScopeState#d4c02())
I/flutter (13466): 
I/flutter (13466): When the exception was thrown, this was the stack:
I/flutter (13466): #0      Element.markNeedsBuild.<anonymous closure> (package:flutter/src/widgets/framework.dart:3250)
I/flutter (13466): #2      Element.markNeedsBuild (package:flutter/src/widgets/framework.dart:3226)
I/flutter (13466): #3      State.setState (package:flutter/src/widgets/framework.dart:1072)
I/flutter (13466): #4      _ModalScopeState._routeSetState (package:flutter/src/widgets/routes.dart:473)
I/flutter (13466): #5      ModalRoute.setState (package:flutter/src/widgets/routes.dart:552)
I/flutter (13466): #6      ModalRoute.changedInternalState (package:flutter/src/widgets/routes.dart:889)
I/flutter (13466): #7      TransitionRoute&&LocalHistoryRoute.removeLocalHistoryEntry (package:flutter/src/widgets/routes.dart:317)
I/flutter (13466): #8      LocalHistoryEntry.remove (package:flutter/src/widgets/routes.dart:267)
I/flutter (13466): #9      DrawerControllerState.dispose (package:flutter/src/material/drawer.dart:147)
I/flutter (13466): #10     StatefulElement.unmount (package:flutter/src/widgets/framework.dart:3550)
I/flutter (13466): #11     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1626)
I/flutter (13466): #12     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #13     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #14     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #15     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #16     MultiChildRenderObjectElement.visitChildren (package:flutter/src/widgets/framework.dart:4421)
I/flutter (13466): #17     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #18     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #19     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #20     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #21     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #22     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #23     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #24     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #25     SingleChildRenderObjectElement.visitChildren (package:flutter/src/widgets/framework.dart:4321)
I/flutter (13466): #26     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #27     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #28     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #29     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #30     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #31     SingleChildRenderObjectElement.visitChildren (package:flutter/src/widgets/framework.dart:4321)
I/flutter (13466): #32     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #33     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #34     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #35     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #36     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #37     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #38     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #39     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #40     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #41     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #42     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #43     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #44     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #45     _InactiveElements._unmount.<anonymous closure> (package:flutter/src/widgets/framework.dart:1624)
I/flutter (13466): #46     ComponentElement.visitChildren (package:flutter/src/widgets/framework.dart:3427)
I/flutter (13466): #47     _InactiveElements._unmount (package:flutter/src/widgets/framework.dart:1622)
I/flutter (13466): #48     _InactiveElements._unmountAll (package:flutter/src/widgets/framework.dart:1636)
I/flutter (13466): #49     BuildOwner.finalizeTree.<anonymous closure> (package:flutter/src/widgets/framework.dart:2228)
I/flutter (13466): #50     BuildOwner.lockState (package:flutter/src/widgets/framework.dart:2060)
I/flutter (13466): #51     BuildOwner.finalizeTree (package:flutter/src/widgets/framework.dart:2227)
I/flutter (13466): #52     BindingBase&SchedulerBinding&GestureBinding&ServicesBinding&RendererBinding&WidgetsBinding.drawFrame (package:flutter/src/widgets/binding.dart:505)
I/flutter (13466): #53     BindingBase&SchedulerBinding&GestureBinding&ServicesBinding&RendererBinding._handlePersistentFrameCallback (package:flutter/src/rendering/binding.dart:189)
I/flutter (13466): #54     BindingBase&SchedulerBinding._invokeFrameCallback (package:flutter/src/scheduler/binding.dart:688)
I/flutter (13466): #55     BindingBase&SchedulerBinding.handleDrawFrame (package:flutter/src/scheduler/binding.dart:636)
I/flutter (13466): #56     _drawFrame (file:///b/build/slave/Linux_Engine/build/src/flutter/lib/ui/hooks.dart:70)
I/flutter (13466): (elided one frame from class _AssertionError)
I/flutter (13466): ════════════════════════════════════════════════════════════════════════════════════════════════════

推荐答案

这不是线程问题.此错误意味着您在构建阶段调用了 setState.

This is not a thread problem. This error means that you are calling setState during the build phase.

一个典型的例子如下:

Widget build(BuildContext context) {
    myParentWidgetState.setState(() { print("foo"); });
    return Container();
}

但是 setState 调用可能不太明显.例如,一个 Navigator.pop(context) 在内部做了一个 setState.所以以下:

But the setState call may be less obvious. For example a Navigator.pop(context) does a setState internally. So the following :

Widget build(BuildContext context) {
    Navigator.pop(context);
    return Container();
}

也不行.

查看堆栈跟踪,似乎在与 Navigator.pop(context) 的同时,您的模态尝试使用新数据进行更新.

Looking at the stacktrace it seems that simultaneously with the Navigator.pop(context) your modal try to update with new data.

这篇关于Flutter setState() 或 markNeedsBuild() 在小部件树被锁定时调用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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