快速创建和播放声音 [英] Creating and playing a sound in swift
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问题描述
所以我想做的是在 swift 中创建和播放一个声音,当我按下按钮时会播放,我知道如何在 Objective-C 中做到这一点,但有没有人知道如何在 Swift 中做到这一点?
So what I want to do is create and play a sound in swift that will play when I press a button, I know how to do it in Objective-C, but does anyone know how to in Swift?
Objective-C 应该是这样的:
It would be like this for Objective-C:
NSURL *soundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"mysoundname" ofType:@"wav"]];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)soundURL, &mySound);
然后我会玩它:
AudioServicesPlaySystemSound(Explosion);
有人知道我怎么做吗?
推荐答案
这是我添加到 FlappySwift 中的一些代码:
Here's a bit of code I've got added to FlappySwift that works:
import SpriteKit
import AVFoundation
class GameScene: SKScene {
// Grab the path, make sure to add it to your project!
var coinSound = NSURL(fileURLWithPath: Bundle.main.path(forResource: "coin", ofType: "wav")!)
var audioPlayer = AVAudioPlayer()
// Initial setup
override func didMoveToView(view: SKView) {
audioPlayer = AVAudioPlayer(contentsOfURL: coinSound, error: nil)
audioPlayer.prepareToPlay()
}
// Trigger the sound effect when the player grabs the coin
func didBeginContact(contact: SKPhysicsContact!) {
audioPlayer.play()
}
}
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