创建和迅速播放声音 [英] Creating and playing a sound in swift
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问题描述
所以,我想要做的是创造和发挥迅速的声音时我preSS一个按钮,会玩,我知道如何做到这一点在Objective-C,但没有人知道如何在斯威夫特<? / p>
这会是这样的Objective-C的:
NSURL * soundURL = [NSURL fileURLWithPath:[一个NSBundle mainBundle] pathForResource:@mysoundnameofType:@WAV]];
AudioServicesCreateSystemSoundID((__桥CFURLRef)soundURL,&安培;为mySound);
然后打它,我会做:
AudioServicesPlaySystemSound(爆炸);
有谁知道我怎么能这样做呢?
解决方案
下面是一个有点code我得加FlappySwift的的作品:
进口SpriteKit
进口AVFoundation类GameScene:SKScene { //取得的路径,请确保将其添加到您的项目!
VAR coinSound = NSURL(fileURLWithPath:NSBundle.mainBundle()pathForResource(硬币,ofType:WAV))
VAR audioPlayer = AVAudioPlayer() // 初始设置
覆盖FUNC didMoveToView(查看:SKView){
audioPlayer = AVAudioPlayer(contentsOfURL:coinSound,错误:无)
audioPlayer。prepareToPlay()
} 当玩家抓住硬币//触发音效
FUNC didBeginContact(联系人:SKPhysicsContact!){
audioPlayer.play()
}}
So what I want to do is create and play a sound in swift that will play when I press a button, I know how to do it in Objective-C, but does anyone know how to in Swift?
It would be like this for Objective-C:
NSURL *soundURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"mysoundname" ofType:@"wav"]];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)soundURL, &mySound);
And then to play it I would do:
AudioServicesPlaySystemSound(Explosion);
Does anyone know how I could do this?
解决方案
Here's a bit of code I've got added to FlappySwift that works:
import SpriteKit
import AVFoundation
class GameScene: SKScene {
// Grab the path, make sure to add it to your project!
var coinSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("coin", ofType: "wav"))
var audioPlayer = AVAudioPlayer()
// Initial setup
override func didMoveToView(view: SKView) {
audioPlayer = AVAudioPlayer(contentsOfURL: coinSound, error: nil)
audioPlayer.prepareToPlay()
}
// Trigger the sound effect when the player grabs the coin
func didBeginContact(contact: SKPhysicsContact!) {
audioPlayer.play()
}
}
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