HTML 录音直到静音? [英] HTML Audio recording until silence?

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问题描述

我正在寻找一种基于浏览器的录音方式,直到静音发生.

I'm looking for a browser-based way of recording until a silence occurs.

在 Firefox 和 Chrome 中可以从麦克风录制 HTML 音频 - 使用Recordmp3js 见:http://nusofthq.com/blog/Recording-mp3-using-only-html5-and-javascript-recordmp3-js/以及 github 上的代码:http://github.com/nusofthq/Recordmp3js

HTML audio recording from the microphone is possible in Firefox and Chrome - using Recordmp3js see: http://nusofthq.com/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/ and the code on github: http://github.com/nusofthq/Recordmp3js

我看不出有什么方法可以更改该代码以进行录制直到静音.

I can't see a way to change that code to record until silence.

使用 Java 对原生 Android 应用程序进行录制,直到可以完成(和调整)静音 - 请参见此处:Android 音频捕获静音检测

Record until silence can be done (and tuned) using Java for a native Android App - see here: Android audio capture silence detection

Google 语音搜索 演示了浏览器可以做到 - 但我如何使用 Javascript?有什么想法吗?

Google Voice Search demonstrates a browser can doit - but how can I using Javascript? Any ideas?

推荐答案

如果您使用 Web Audio API,请通过调用 navigator.getUserMedia 来打开实时麦克风音频捕获,然后使用:createScriptProcessor 创建一个节点,然后您为该节点分配一个回调函数: onaudioprocess .在您的回调函数中(下面我使用 script_processor_analysis_node),您可以访问实时实时音频缓冲区,然后您可以解析该缓冲区以寻找静音(振幅较低的一段时间 [保持接近于零]).

If you use the Web Audio API, open up a live microphone audio capture by making a call to : navigator.getUserMedia , then create a node using : createScriptProcessor, then you assign to that node a callback for its event : onaudioprocess . Inside your callback function (below I use script_processor_analysis_node) you have access to the live real-time audio buffer to which you can then parse looking for silence (some length of time where amplitude is low [stays close to zero]).

对于正常的时域音频曲线,请参见:array_time_domain每次调用回调 script_processor_analysis_node 时都会重新填充...类似的频域请参见 array_freq_domain

for normal time domain audio curve see : array_time_domain which is populated fresh upon each call to callback script_processor_analysis_node ... similarly for frequency domain see array_freq_domain

调低扬声器音量或使用耳机以避免来自麦克风 -> 扬声器 -> 麦克风的反馈......

Turn down your speaker volume or use headphones to avoid feedback from mic -> speaker -> mic ...

<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>capture microphone then show time & frequency domain output</title>

<script type="text/javascript">

var webaudio_tooling_obj = function () {

    var audioContext = new AudioContext();

    console.log("audio is starting up ...");

    var BUFF_SIZE_RENDERER = 16384;

    var audioInput = null,
    microphone_stream = null,
    gain_node = null,
    script_processor_node = null,
    script_processor_analysis_node = null,
    analyser_node = null;

    if (!navigator.getUserMedia)
        navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia ||
    navigator.mozGetUserMedia || navigator.msGetUserMedia;

    if (navigator.getUserMedia){

        navigator.getUserMedia({audio:true}, 
            function(stream) {
                start_microphone(stream);
            },
            function(e) {
                alert('Error capturing audio.');
            }
            );

    } else { alert('getUserMedia not supported in this browser.'); }

    // ---

    function show_some_data(given_typed_array, num_row_to_display, label) {

        var size_buffer = given_typed_array.length;
        var index = 0;

        console.log("__________ " + label);

        if (label === "time") {

            for (; index < num_row_to_display && index < size_buffer; index += 1) {

                var curr_value_time = (given_typed_array[index] / 128) - 1.0;

                console.log(curr_value_time);
            }

        } else if (label === "frequency") {

            for (; index < num_row_to_display && index < size_buffer; index += 1) {

                console.log(given_typed_array[index]);
            }

        } else {

            throw new Error("ERROR - must pass time or frequency");
        }
    }

    function process_microphone_buffer(event) {

        var i, N, inp, microphone_output_buffer;

        microphone_output_buffer = event.inputBuffer.getChannelData(0); // just mono - 1 channel for now
    }

    function start_microphone(stream){

        gain_node = audioContext.createGain();
        gain_node.connect( audioContext.destination );

        microphone_stream = audioContext.createMediaStreamSource(stream);
        microphone_stream.connect(gain_node); 

        script_processor_node = audioContext.createScriptProcessor(BUFF_SIZE_RENDERER, 1, 1);
        script_processor_node.onaudioprocess = process_microphone_buffer;

        microphone_stream.connect(script_processor_node);

        // --- enable volume control for output speakers

        document.getElementById('volume').addEventListener('change', function() {

            var curr_volume = this.value;
            gain_node.gain.value = curr_volume;

            console.log("curr_volume ", curr_volume);
        });

        // --- setup FFT

        script_processor_analysis_node = audioContext.createScriptProcessor(2048, 1, 1);
        script_processor_analysis_node.connect(gain_node);

        analyser_node = audioContext.createAnalyser();
        analyser_node.smoothingTimeConstant = 0;
        analyser_node.fftSize = 2048;

        microphone_stream.connect(analyser_node);

        analyser_node.connect(script_processor_analysis_node);

        var buffer_length = analyser_node.frequencyBinCount;

        var array_freq_domain = new Uint8Array(buffer_length);
        var array_time_domain = new Uint8Array(buffer_length);

        console.log("buffer_length " + buffer_length);

        script_processor_analysis_node.onaudioprocess = function() {

            // get the average for the first channel
            analyser_node.getByteFrequencyData(array_freq_domain);
            analyser_node.getByteTimeDomainData(array_time_domain);

            // draw the spectrogram
            if (microphone_stream.playbackState == microphone_stream.PLAYING_STATE) {

                show_some_data(array_freq_domain, 5, "frequency");
                show_some_data(array_time_domain, 5, "time"); // store this to record to aggregate buffer/file

// examine array_time_domain for near zero values over some time period

            }
        };
    }

}(); //  webaudio_tooling_obj = function()

</script>

</head>
<body>

    <p>Volume</p>
    <input id="volume" type="range" min="0" max="1" step="0.1" value="0.5"/>

</body>
</html>

这篇关于HTML 录音直到静音?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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