HTML录音直到沉默? [英] HTML Audio recording until silence?

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本文介绍了HTML录音直到沉默?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在寻找基于浏览器的录制方式,直到发生沉默

I'm looking for a browser-based way of recording until a silence occurs.

可以从麦克风录制HTML音频在Firefox和Chrome中 - 使用
Recordmp3js参见:
http://nusofthq.com/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/
和github上的代码: http://github.com/nusofthq/Recordmp3js

HTML audio recording from the microphone is possible in Firefox and Chrome - using Recordmp3js see: http://nusofthq.com/blog/recording-mp3-using-only-html5-and-javascript-recordmp3-js/ and the code on github: http://github.com/nusofthq/Recordmp3js

我看不到改变代码的方法,直到沉默。

I can't see a way to change that code to record until silence.

记录,直到沉默可以使用Java为本机完成(和调整) Android应用程序 - 请参阅此处:
Android音频捕获静音检测

Record until silence can be done (and tuned) using Java for a native Android App - see here: Android audio capture silence detection

谷歌语音搜索演示了浏览器可以做什么 - 但我怎样才能使用Javascript?
任何想法?

Google Voice Search demonstrates a browser can doit - but how can I using Javascript? Any ideas?

推荐答案

如果您使用Web Audio API,请打开一个实时麦克风音频捕获调用:navigator.getUserMedia,然后使用:createScriptProcessor创建一个节点,然后为该节点分配一个回调事件:onaudioprocess。在你的回调函数里面(我使用script_processor_analysis_node)你可以访问实时的实时音频缓冲区,然后你可以解析它寻找静音(振幅低的某个时间长度[保持接近于零])。

If you use the Web Audio API, open up a live microphone audio capture by making a call to : navigator.getUserMedia , then create a node using : createScriptProcessor, then you assign to that node a callback for its event : onaudioprocess . Inside your callback function (below I use script_processor_analysis_node) you have access to the live real-time audio buffer to which you can then parse looking for silence (some length of time where amplitude is low [stays close to zero]).

正常时域音频曲线请参阅:array_time_domain
每次调用回调时都会重新填充script_processor_analysis_node ...类似于频域请参阅array_freq_domain

for normal time domain audio curve see : array_time_domain which is populated fresh upon each call to callback script_processor_analysis_node ... similarly for frequency domain see array_freq_domain

调低扬声器音量或使用耳机以避免来自麦克风的反馈 - >扬声器 - >麦克风......

Turn down your speaker volume or use headphones to avoid feedback from mic -> speaker -> mic ...

<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>capture microphone then show time & frequency domain output</title>

<script type="text/javascript">

var webaudio_tooling_obj = function () {

    var audioContext = new AudioContext();

    console.log("audio is starting up ...");

    var BUFF_SIZE_RENDERER = 16384;

    var audioInput = null,
    microphone_stream = null,
    gain_node = null,
    script_processor_node = null,
    script_processor_analysis_node = null,
    analyser_node = null;

    if (!navigator.getUserMedia)
        navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia ||
    navigator.mozGetUserMedia || navigator.msGetUserMedia;

    if (navigator.getUserMedia){

        navigator.getUserMedia({audio:true}, 
            function(stream) {
                start_microphone(stream);
            },
            function(e) {
                alert('Error capturing audio.');
            }
            );

    } else { alert('getUserMedia not supported in this browser.'); }

    // ---

    function show_some_data(given_typed_array, num_row_to_display, label) {

        var size_buffer = given_typed_array.length;
        var index = 0;

        console.log("__________ " + label);

        if (label === "time") {

            for (; index < num_row_to_display && index < size_buffer; index += 1) {

                var curr_value_time = (given_typed_array[index] / 128) - 1.0;

                console.log(curr_value_time);
            }

        } else if (label === "frequency") {

            for (; index < num_row_to_display && index < size_buffer; index += 1) {

                console.log(given_typed_array[index]);
            }

        } else {

            throw new Error("ERROR - must pass time or frequency");
        }
    }

    function process_microphone_buffer(event) {

        var i, N, inp, microphone_output_buffer;

        microphone_output_buffer = event.inputBuffer.getChannelData(0); // just mono - 1 channel for now
    }

    function start_microphone(stream){

        gain_node = audioContext.createGain();
        gain_node.connect( audioContext.destination );

        microphone_stream = audioContext.createMediaStreamSource(stream);
        microphone_stream.connect(gain_node); 

        script_processor_node = audioContext.createScriptProcessor(BUFF_SIZE_RENDERER, 1, 1);
        script_processor_node.onaudioprocess = process_microphone_buffer;

        microphone_stream.connect(script_processor_node);

        // --- enable volume control for output speakers

        document.getElementById('volume').addEventListener('change', function() {

            var curr_volume = this.value;
            gain_node.gain.value = curr_volume;

            console.log("curr_volume ", curr_volume);
        });

        // --- setup FFT

        script_processor_analysis_node = audioContext.createScriptProcessor(2048, 1, 1);
        script_processor_analysis_node.connect(gain_node);

        analyser_node = audioContext.createAnalyser();
        analyser_node.smoothingTimeConstant = 0;
        analyser_node.fftSize = 2048;

        microphone_stream.connect(analyser_node);

        analyser_node.connect(script_processor_analysis_node);

        var buffer_length = analyser_node.frequencyBinCount;

        var array_freq_domain = new Uint8Array(buffer_length);
        var array_time_domain = new Uint8Array(buffer_length);

        console.log("buffer_length " + buffer_length);

        script_processor_analysis_node.onaudioprocess = function() {

            // get the average for the first channel
            analyser_node.getByteFrequencyData(array_freq_domain);
            analyser_node.getByteTimeDomainData(array_time_domain);

            // draw the spectrogram
            if (microphone_stream.playbackState == microphone_stream.PLAYING_STATE) {

                show_some_data(array_freq_domain, 5, "frequency");
                show_some_data(array_time_domain, 5, "time"); // store this to record to aggregate buffer/file

// examine array_time_domain for near zero values over some time period

            }
        };
    }

}(); //  webaudio_tooling_obj = function()

</script>

</head>
<body>

    <p>Volume</p>
    <input id="volume" type="range" min="0" max="1" step="0.1" value="0.5"/>

</body>
</html>

这篇关于HTML录音直到沉默?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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