编写光线追踪器的文献和教程 [英] Literature and tutorials for writing a ray tracer

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问题描述

我有兴趣在有关编写光线跟踪器的书籍、可在网上看到的简单清晰的光线跟踪实现以及有关介绍性光线跟踪的在线资源中找到推荐.

I am interested in finding recommendations on books on writing a raytracer, simple and clear implementations of ray tracing that can be seen on the web, and online resources on introductory ray tracing.

理想情况下,该方法应该是渐进式和教程式的,从基础开始解释编程技术和基础数学.

Ideally, the approach would be incremental and tutorial in style, and explain both the programming techniques and underyling mathematics, starting from the basics.

推荐答案

由 Kevin Suffern 撰写的从头开始的光线追踪".

"Ray Tracing from the Ground Up" by Kevin Suffern for getting started.

由 Matt Pharr 和 Greg Humphreys 撰写的基于物理的渲染",在您熟悉基础知识后,可对其进行更高级的研究.

"Physically Based Rendering" by Matt Pharr and Greg Humphreys for a more advanced take on it when you've gotten comfortable with the basics.

如果您真的深入了解,光线追踪新闻档案是很好的阅读.此外,许多光线追踪爱好者会在 ompf2.com 论坛上闲逛.

And if you get really into it, the Ray Tracing News archives are a good read. Also, a lot of ray tracing enthusiast hang out at the ompf2.com forum.

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